Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's Guild Roundup: Wake the Leviathan, Summoner, and Modular Tile Set - Caverns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SMHWorlds" data-source="post: 7754358" data-attributes="member: 6853809"><p>As the summer gets hotter, more and more folks are working on their summer campaigns and the need for more content increases. Everywhere there are goblins arming for war and liches sharpening their spell casting skills and hoarding spell components. To help out with these summer campaigns, we have three tasty treasures from the DM's Guild. Enjoy![PRBREAK][/PRBREAK]</p><p></p><p></p><p style="text-align: center">[ATTACH]99498[/ATTACH]</p><p></p><p></p><p><a href="http://www.dmsguild.com/product/242840/To-Wake-The-Leviathan?filters=45680" target="_blank"><strong>To Wake The Leviathan</strong></a></p><p>By Rich Lescouflair</p><p></p><p>This month our regular Guild Adept offering is a great adventure from Rich Lescouflair and a host of talented content creators. <em>To Wake The Leviathan</em> is more than a simple dungeon crawl or jaunt into the outer planes. Within the frozen lands of Stygia, a war machine of immense power, lost for many hundreds of years, is waiting to be awoken. Mordenkainen has decided that you are the right ones to do this particular deed and has contracted with some shady types to get the characters into position to retrieve the Leviathan, which is called Firaljan.</p><p></p><p>Without a doubt, there is some Spelljammer influence here, but I also detect a hint of an old Alternity adventure. <a href="https://www.amazon.com/Warhulk-Alternity-Sci-Fi-Roleplaying-Adventure/dp/0786912170" target="_blank"><strong>The Last Warhulk</strong></a> was a great deal of fun to play and run and To Wake the Leviathan feels equally entertaining, Several factions can serve as potential enemies or frenemies to the player characters and the action feels appropriate as well as exciting. <em>To Wake the Leviathan</em> is for higher level play as well, so those 11+ level characters will get a workout.</p><p></p><p><strong><p style="text-align: center">[ATTACH]99499[/ATTACH]</p></strong></p><p style="text-align: center"><strong></p><p></strong></p><p><strong><a href="http://www.dmsguild.com/product/246837/The-Summoner" target="_blank">The Summoner</a></strong></p><p>By Nicolo Antonucci</p><p></p><p>Looking for a new class to play? Do you miss the summoning madness of D&D 3.5? I know I do, which is why <em>The Summoner</em> by Nicolo Antonucci caught my eye. Summoning allies, both good and bad, has been a mainstay of D&D play through several editions, but is largely missing from vanilla D&D 5E. The author has built a fairly balanced character class that has access to magic and spells, but also a number of conjuring abilities and shadow magics to play with. The Summoner has a d8 Hit Die and uses Intelligence and Charisma for saving throws. This makes a Summoner comparable to a Warlock in regards to its basic attributes. Charisma is the spell casting ability,</p><p></p><p>All summoners have the ability to Conjure Shadows, which are weak shadow forms of themselves. At level 2 however, they begin to specialize in how their magic develops. The Clonemaster uses their experience and magic to make their shadows more potent, eventually allowing these shadow clones to cast spells and perform other actions. A Shadownight imbues themselves with shadow to become more potent in physical combat. Finally, the Tamer of Shadows creates shadow companions that can take forms other than the caster themselves. Over time, these become more powerful and act much like the beasts similar to a Ranger's companion.</p><p></p><p>I really like <em>The Summoner</em>. It seems easy to play and taps into some older ideas for flavor and ability. Let us know if you try one out!</p><p></p><p style="text-align: center">[ATTACH]99500[/ATTACH]</p> <p style="text-align: center"></p><p></p><p><a href="http://www.dmsguild.com/product/246805/Modular-Tile-Set--Caverns" target="_blank"><strong>Modular Tile Set - Caverns</strong></a></p><p>By: Andy Tan</p><p></p><p><em>Modular Tile Set – Caverns</em> by Andy Tan is a great accessory for any DM. This set includes chambers, cross sections, hallways, and even some stairs, all of which would be invaluable to making instant random dungeons. And it is not just a few tiles, there are ten pages of printable sections all rendered in color should you desire that. With enough of the tiles you could make quite a large dungeon for your players to adventure in. Alternatively, you can also make effective small caves where a single creature might be making its lair. Cannot recommend these enough for those folks who are not the world's best cave drawers (like myself).</p><p></p><p><em> This article was contributed by Sean Hillman (<a href="http://www.enworld.org/forum/member.php?6853809-SMHWorlds" target="_blank">SMHWorlds</a>) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>! </em></p></blockquote><p></p>
[QUOTE="SMHWorlds, post: 7754358, member: 6853809"] As the summer gets hotter, more and more folks are working on their summer campaigns and the need for more content increases. Everywhere there are goblins arming for war and liches sharpening their spell casting skills and hoarding spell components. To help out with these summer campaigns, we have three tasty treasures from the DM's Guild. Enjoy![PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]99498[/ATTACH][/CENTER] [URL="http://www.dmsguild.com/product/242840/To-Wake-The-Leviathan?filters=45680"][B]To Wake The Leviathan[/B][/URL] By Rich Lescouflair This month our regular Guild Adept offering is a great adventure from Rich Lescouflair and a host of talented content creators. [I]To Wake The Leviathan[/I] is more than a simple dungeon crawl or jaunt into the outer planes. Within the frozen lands of Stygia, a war machine of immense power, lost for many hundreds of years, is waiting to be awoken. Mordenkainen has decided that you are the right ones to do this particular deed and has contracted with some shady types to get the characters into position to retrieve the Leviathan, which is called Firaljan. Without a doubt, there is some Spelljammer influence here, but I also detect a hint of an old Alternity adventure. [URL="https://www.amazon.com/Warhulk-Alternity-Sci-Fi-Roleplaying-Adventure/dp/0786912170"][B]The Last Warhulk[/B][/URL] was a great deal of fun to play and run and To Wake the Leviathan feels equally entertaining, Several factions can serve as potential enemies or frenemies to the player characters and the action feels appropriate as well as exciting. [I]To Wake the Leviathan[/I] is for higher level play as well, so those 11+ level characters will get a workout. [B][CENTER][ATTACH=CONFIG]99499[/ATTACH] [/CENTER] [URL="http://www.dmsguild.com/product/246837/The-Summoner"]The Summoner[/URL][/B] By Nicolo Antonucci Looking for a new class to play? Do you miss the summoning madness of D&D 3.5? I know I do, which is why [I]The Summoner[/I] by Nicolo Antonucci caught my eye. Summoning allies, both good and bad, has been a mainstay of D&D play through several editions, but is largely missing from vanilla D&D 5E. The author has built a fairly balanced character class that has access to magic and spells, but also a number of conjuring abilities and shadow magics to play with. The Summoner has a d8 Hit Die and uses Intelligence and Charisma for saving throws. This makes a Summoner comparable to a Warlock in regards to its basic attributes. Charisma is the spell casting ability, All summoners have the ability to Conjure Shadows, which are weak shadow forms of themselves. At level 2 however, they begin to specialize in how their magic develops. The Clonemaster uses their experience and magic to make their shadows more potent, eventually allowing these shadow clones to cast spells and perform other actions. A Shadownight imbues themselves with shadow to become more potent in physical combat. Finally, the Tamer of Shadows creates shadow companions that can take forms other than the caster themselves. Over time, these become more powerful and act much like the beasts similar to a Ranger's companion. I really like [I]The Summoner[/I]. It seems easy to play and taps into some older ideas for flavor and ability. Let us know if you try one out! [CENTER][ATTACH=CONFIG]99500[/ATTACH] [/CENTER] [URL="http://www.dmsguild.com/product/246805/Modular-Tile-Set--Caverns"][B]Modular Tile Set - Caverns[/B][/URL] By: Andy Tan [I]Modular Tile Set – Caverns[/I] by Andy Tan is a great accessory for any DM. This set includes chambers, cross sections, hallways, and even some stairs, all of which would be invaluable to making instant random dungeons. And it is not just a few tiles, there are ten pages of printable sections all rendered in color should you desire that. With enough of the tiles you could make quite a large dungeon for your players to adventure in. Alternatively, you can also make effective small caves where a single creature might be making its lair. Cannot recommend these enough for those folks who are not the world's best cave drawers (like myself). [I] This article was contributed by Sean Hillman ([URL="http://www.enworld.org/forum/member.php?6853809-SMHWorlds"]SMHWorlds[/URL]) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, [URL="http://www.enworld.org/ensider/columnists.html"]please contact us[/URL]! [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's Guild Roundup: Wake the Leviathan, Summoner, and Modular Tile Set - Caverns
Top