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DMs: How Do You Handle Your City Streets?
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<blockquote data-quote="Kichwas" data-source="post: 34687" data-attributes="member: 891"><p>What I did maps wise for my own game was to make a map of one of those circles I mentioned. Then I just made a scetch showing where different neighborhoods where.</p><p></p><p>Since each circle is fairly similar in layout that pretty much worked.</p><p></p><p>Also having an idea for how the people of the place laid things out let me fill it in on the fly.</p><p></p><p>Knowing where shops of a certain type might be. Or what social class would be in a given region.</p><p></p><p>You don't need exact details of every nook and cranny. Just the right kinds of guidelines that you can quickly wing together a given place they end up in.</p><p></p><p>Knowing how the people of my nation did things has put me on a point where I could on the fly describe any place in the entire nation with less than a minute's thought.</p><p></p><p>That's really why I like to make such detailed cultural builds. Because it lets me know the 'feel' for them that I need when I have to 'zoom in' to something I was not expecting before my players tossed the game in that direction.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 34687, member: 891"] What I did maps wise for my own game was to make a map of one of those circles I mentioned. Then I just made a scetch showing where different neighborhoods where. Since each circle is fairly similar in layout that pretty much worked. Also having an idea for how the people of the place laid things out let me fill it in on the fly. Knowing where shops of a certain type might be. Or what social class would be in a given region. You don't need exact details of every nook and cranny. Just the right kinds of guidelines that you can quickly wing together a given place they end up in. Knowing how the people of my nation did things has put me on a point where I could on the fly describe any place in the entire nation with less than a minute's thought. That's really why I like to make such detailed cultural builds. Because it lets me know the 'feel' for them that I need when I have to 'zoom in' to something I was not expecting before my players tossed the game in that direction. [/QUOTE]
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