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General Tabletop Discussion
*Dungeons & Dragons
DMs - How do you treat Healing Word?
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<blockquote data-quote="5ekyu" data-source="post: 7428264" data-attributes="member: 6919838"><p>I did not say "most encounters", did I?</p><p></p><p>I was responding to a post wgich setup the group init as one roll for each side - period.</p><p></p><p>My closing point was literally that you need "to include a variety of common encounter setups" in assessments.</p><p></p><p>So, i thought i was pushing inclusivity, versatility and variety - not overselling one-way-onlies.</p><p></p><p>That said, even allowing for table variance, the context of this discussion is healing word and whack-a-mole (as was the comment about hoe the one group initiative and the specific interplay with healing and whack) - so that leads us to bigger, longer encounters where pcs not only get dropped to zero but multiple times.</p><p></p><p> Not "most encpunters" at all, but the ones **most likely** to have healing word and initiative order be important or relevant at all for whack-a-mole.</p><p></p><p>Not saying my experience is anything but that, however **in my experience** in actual play *plus* the typical "tougher" high risk encounters in published scenarios these life and death scenarios are more likely to be either "one really big monster" (dragon, etc) or multiple types of creatures of different scales and abilities.</p><p></p><p>The encounters with some number of "identical creatures" tend to be more warm-up variety and really unlikely to be the ones dropping pcs multiple times.</p><p></p><p>Obviously this is not a rule just one way things seem to play out.</p><p></p><p>Maybe in your campaigns its different and instead of BBEG boss with minions fights as the life and death ones you have just many same-as-the-others "most" of the time.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7428264, member: 6919838"] I did not say "most encounters", did I? I was responding to a post wgich setup the group init as one roll for each side - period. My closing point was literally that you need "to include a variety of common encounter setups" in assessments. So, i thought i was pushing inclusivity, versatility and variety - not overselling one-way-onlies. That said, even allowing for table variance, the context of this discussion is healing word and whack-a-mole (as was the comment about hoe the one group initiative and the specific interplay with healing and whack) - so that leads us to bigger, longer encounters where pcs not only get dropped to zero but multiple times. Not "most encpunters" at all, but the ones **most likely** to have healing word and initiative order be important or relevant at all for whack-a-mole. Not saying my experience is anything but that, however **in my experience** in actual play *plus* the typical "tougher" high risk encounters in published scenarios these life and death scenarios are more likely to be either "one really big monster" (dragon, etc) or multiple types of creatures of different scales and abilities. The encounters with some number of "identical creatures" tend to be more warm-up variety and really unlikely to be the ones dropping pcs multiple times. Obviously this is not a rule just one way things seem to play out. Maybe in your campaigns its different and instead of BBEG boss with minions fights as the life and death ones you have just many same-as-the-others "most" of the time. [/QUOTE]
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