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DMs - How do you treat Healing Word?
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<blockquote data-quote="Chaosmancer" data-source="post: 7428976" data-attributes="member: 6801228"><p>Yeah, I've never seen Healing word to be a problem, though I've also rarely if ever seen the healer wait til a player is down to 0 before healing them. </p><p></p><p>Sure, most of us know the mathematical advantage, but our reasoning is more "if this healing lets you survive an extra attack we should be able to finish the fight this round" rather than "the fight is going so badly we need you to hit zero and be healed multiple times before we can even hope of finishing this" </p><p></p><p>And frankly, there are other ways of doing the same thing. Rogues with Healer's Kits or a Druid with Healing Spirit (Actually more powerful since it does not take a new slot and new bonus action every time) can also heal on a bonus action and pop someone back up. </p><p></p><p></p><p>Now, if it ever did become a problem, I think my preferred solution would be temporary exhaustion. Until the fight is over, you get a level of exhaustion for every time you've been dropped and brought back. This represents the strain on the body, but I'd have it go away at the end of the fight, because if I've got a player who was going down 3 or 4 times in the combat I don't want to punish them additionally beyond that and weaken their character for the next few sessions.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7428976, member: 6801228"] Yeah, I've never seen Healing word to be a problem, though I've also rarely if ever seen the healer wait til a player is down to 0 before healing them. Sure, most of us know the mathematical advantage, but our reasoning is more "if this healing lets you survive an extra attack we should be able to finish the fight this round" rather than "the fight is going so badly we need you to hit zero and be healed multiple times before we can even hope of finishing this" And frankly, there are other ways of doing the same thing. Rogues with Healer's Kits or a Druid with Healing Spirit (Actually more powerful since it does not take a new slot and new bonus action every time) can also heal on a bonus action and pop someone back up. Now, if it ever did become a problem, I think my preferred solution would be temporary exhaustion. Until the fight is over, you get a level of exhaustion for every time you've been dropped and brought back. This represents the strain on the body, but I'd have it go away at the end of the fight, because if I've got a player who was going down 3 or 4 times in the combat I don't want to punish them additionally beyond that and weaken their character for the next few sessions. [/QUOTE]
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DMs - How do you treat Healing Word?
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