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DMs of EN World: How do YOU assign HP to monsters?
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<blockquote data-quote="DRF" data-source="post: 7333117" data-attributes="member: 6910474"><p>I use average from the MM. I actually hadn't realized some people roll! I'm still fairly new to DM'ing. I can see the advantages; I've had fights where PCs fought a large'ish group of monsters, and they eventually figure out how much damage they have to deal. I don't like when players learn that stuff, so having monsters with different HP levels seems neat. I might do that in the future.</p><p></p><p>I've extended the life of a monster for another round if the combat was too short and/or easy. I've also done it once for a BBEG because otherwise it would've been very anti-climatic. I honestly try to fudge as few dice as possible because I do want to let the dice tell the story, but occasionally I think clever use of on-the-fly changes/fudging can increase tension, excitement and enjoyment. I would never screw over a player in this way; my goal is always making the game more interesting for them.</p></blockquote><p></p>
[QUOTE="DRF, post: 7333117, member: 6910474"] I use average from the MM. I actually hadn't realized some people roll! I'm still fairly new to DM'ing. I can see the advantages; I've had fights where PCs fought a large'ish group of monsters, and they eventually figure out how much damage they have to deal. I don't like when players learn that stuff, so having monsters with different HP levels seems neat. I might do that in the future. I've extended the life of a monster for another round if the combat was too short and/or easy. I've also done it once for a BBEG because otherwise it would've been very anti-climatic. I honestly try to fudge as few dice as possible because I do want to let the dice tell the story, but occasionally I think clever use of on-the-fly changes/fudging can increase tension, excitement and enjoyment. I would never screw over a player in this way; my goal is always making the game more interesting for them. [/QUOTE]
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