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General Tabletop Discussion
*TTRPGs General
DMs - premade or homemade modules?
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<blockquote data-quote="MJEggertson" data-source="post: 109938" data-attributes="member: 845"><p>My own stuff, all the way. I'm not really big on reading several source books for each campain, its mostly a time issue, I guess. I don't like getting the 'facts' of a particular setting wrong, even if the DM has the final word, if I use a published setting, I prefer to stay adhered to the rules. Its much easier to make things up as you go, when the world is entirely your creation.</p><p></p><p>Sometimes I use maps. Not too often though.</p><p></p><p>Not that I haven't had fun playing modules. Some of our best role-playing was done in a series of three Ravenloft high-level modules. But as far as plot line, and how everything ties into the world, I find it easier to create the story if I can create the whole world.</p><p></p><p>-Mike</p></blockquote><p></p>
[QUOTE="MJEggertson, post: 109938, member: 845"] My own stuff, all the way. I'm not really big on reading several source books for each campain, its mostly a time issue, I guess. I don't like getting the 'facts' of a particular setting wrong, even if the DM has the final word, if I use a published setting, I prefer to stay adhered to the rules. Its much easier to make things up as you go, when the world is entirely your creation. Sometimes I use maps. Not too often though. Not that I haven't had fun playing modules. Some of our best role-playing was done in a series of three Ravenloft high-level modules. But as far as plot line, and how everything ties into the world, I find it easier to create the story if I can create the whole world. -Mike [/QUOTE]
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