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General Tabletop Discussion
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DMs, what are the most baffling and/or pointless questions your players ask?
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<blockquote data-quote="machineelf" data-source="post: 7079479" data-attributes="member: 6774924"><p>My players are welcome to ask to roll insight whenever they want, but when they do, they tell me their modifier and I roll for them behind the screen. </p><p></p><p>I usually want my players to do as much rolling themselves as they can, but this is one case where I think there's a lot of benefit to doing a secret roll. After the roll, I tell them what they believe about the situation. Of course, they don't know if they rolled high or low. It can be really fun when two or more characters all make the roll, and two get one answer, and one gets the opposite answer. I find that it encourages role-play, because my players will act out, through their character, what their character believes based on the roll.</p><p></p><p>But this may be a difference between how my players role-play vs. how other people role-play. If someone just wants the answer, and wants a roll so they can be told the answer, then they will not like my method, especially when more than one person rolls and they all get different results. If they aren't interested in acting their character and the roll out, then they will be annoyed that they still aren't sure what the "truth" is.</p><p></p><p>Anyway, even if they roll a 20, I will tell them what their gut hunch is, which will be a correct hunch, but they still will not get extremely specific information.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7079479, member: 6774924"] My players are welcome to ask to roll insight whenever they want, but when they do, they tell me their modifier and I roll for them behind the screen. I usually want my players to do as much rolling themselves as they can, but this is one case where I think there's a lot of benefit to doing a secret roll. After the roll, I tell them what they believe about the situation. Of course, they don't know if they rolled high or low. It can be really fun when two or more characters all make the roll, and two get one answer, and one gets the opposite answer. I find that it encourages role-play, because my players will act out, through their character, what their character believes based on the roll. But this may be a difference between how my players role-play vs. how other people role-play. If someone just wants the answer, and wants a roll so they can be told the answer, then they will not like my method, especially when more than one person rolls and they all get different results. If they aren't interested in acting their character and the roll out, then they will be annoyed that they still aren't sure what the "truth" is. Anyway, even if they roll a 20, I will tell them what their gut hunch is, which will be a correct hunch, but they still will not get extremely specific information. [/QUOTE]
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DMs, what are the most baffling and/or pointless questions your players ask?
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