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General Tabletop Discussion
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DMs, what are the most baffling and/or pointless questions your players ask?
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<blockquote data-quote="discosoc" data-source="post: 7080132" data-attributes="member: 6801554"><p>That makes sense to a point, but I'm not going to turn everything into a game with win/loss conditions. Sometimes I just want to describe a scene in a way that you can better settle into character and start making decisions beyond the normal what-skills-am-i-proficient-in ones. Other times I just need to make sure that players aren't conditioned to know that I start describing something in detail that it must be important to a challenge.</p><p></p><p>More importantly, I think these types are often just coming from a gaming background where "character development" means getting better skills and gear or is non-existent. Everything else is minutiae. The guy I mentioned earlier actually reminds me a lot of someone who joined a session back in high school. He was an older guy who's gaming experience topped out at the Parker Brothers side of things. He was honestly confused about why the smell of a room mattered, or why the GM was describing how sturdy a lock. His reasoning was something along the lines of "When I play monopoly, I'm technically a real estate investor -- but I couldn't care less what the houses look like because it doesn't factor into my decisions." To him, it didn't matter if the lock was sturdy looking or not because he was going to try and break it either way.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7080132, member: 6801554"] That makes sense to a point, but I'm not going to turn everything into a game with win/loss conditions. Sometimes I just want to describe a scene in a way that you can better settle into character and start making decisions beyond the normal what-skills-am-i-proficient-in ones. Other times I just need to make sure that players aren't conditioned to know that I start describing something in detail that it must be important to a challenge. More importantly, I think these types are often just coming from a gaming background where "character development" means getting better skills and gear or is non-existent. Everything else is minutiae. The guy I mentioned earlier actually reminds me a lot of someone who joined a session back in high school. He was an older guy who's gaming experience topped out at the Parker Brothers side of things. He was honestly confused about why the smell of a room mattered, or why the GM was describing how sturdy a lock. His reasoning was something along the lines of "When I play monopoly, I'm technically a real estate investor -- but I couldn't care less what the houses look like because it doesn't factor into my decisions." To him, it didn't matter if the lock was sturdy looking or not because he was going to try and break it either way. [/QUOTE]
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DMs, what are the most baffling and/or pointless questions your players ask?
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