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DM's: what do you do with players who miss time?
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6756697" data-attributes="member: 6670542"><p>The Green Cloud</p><p></p><p>If and when a regular player (key term) cannot be present, I put it to a group vote. 1 of 2 things happen - either I NPC the character in question, or the Green Cloud appears from it's undetectable quasi-dimension and sucks said character in. If they go with the Green Cloud option then that character was NEVER here. When the player returns, the Green Cloud appears and spews their character out, and it is "as if they were always here." For the non-regular player, or for that player that is becoming (or has become) completely unreliable, this is not an issue. I ask them to leave the group and their character(s) go with them. The Green Cloud takes them... and never give them back.</p><p></p><p>Once, several years ago our group needed a rogue, badly. Unfortunately the party's rogue (a hired NPC who refused to stay hired) had betrayed them, and they killed the poor sap. The wizard hatched a hare brained plot, and through his arts managed to summon....</p><p></p><p>The Green Cloud!</p><p></p><p>Once there they tried to negotiate with the alien entity, in exchange for it spitting out a Rogue. It's response was to take the party Paladin. The remainder attacked it. It was a strange battle, ultimately won by the Druid when he managed to use control weather on the beast. He coerced it to relinquish the Paladin (people were only forgotten once the cloud vanished) and a rogue. The cloud was a smart ass though, and it spewed out all of the rogues it has inside of it, which totaled seventeen, of various levels, races and skills (and versions of the game) - and then it vanished. That... turned out to be an interesting game. Of course now that they were here, they were "always here" - and the adventure turned on it's side as the highest level of them - Brand, a 17th level Thief, was a Guildmaster. He quickly organized the rest to be a part of his new guild and the remainder of the party became hired help, working for the Rogues. The Paladin had trouble with this (working for Thieves) and immediately challenged Brand to personal combat. Brand, bluffing and role playing hard, reminded him of the Oath that the Paladin had given him (there was no such thing, but one of my players was running the guy, so I went with it) - this confused the Paladin enough that he went with it... Brand and his band of "not-so-merry-men-and-several-women-too" are still active in one of the cities in the Northern Empire on Aeonia. The Red Blade as I recall...</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6756697, member: 6670542"] The Green Cloud If and when a regular player (key term) cannot be present, I put it to a group vote. 1 of 2 things happen - either I NPC the character in question, or the Green Cloud appears from it's undetectable quasi-dimension and sucks said character in. If they go with the Green Cloud option then that character was NEVER here. When the player returns, the Green Cloud appears and spews their character out, and it is "as if they were always here." For the non-regular player, or for that player that is becoming (or has become) completely unreliable, this is not an issue. I ask them to leave the group and their character(s) go with them. The Green Cloud takes them... and never give them back. Once, several years ago our group needed a rogue, badly. Unfortunately the party's rogue (a hired NPC who refused to stay hired) had betrayed them, and they killed the poor sap. The wizard hatched a hare brained plot, and through his arts managed to summon.... The Green Cloud! Once there they tried to negotiate with the alien entity, in exchange for it spitting out a Rogue. It's response was to take the party Paladin. The remainder attacked it. It was a strange battle, ultimately won by the Druid when he managed to use control weather on the beast. He coerced it to relinquish the Paladin (people were only forgotten once the cloud vanished) and a rogue. The cloud was a smart ass though, and it spewed out all of the rogues it has inside of it, which totaled seventeen, of various levels, races and skills (and versions of the game) - and then it vanished. That... turned out to be an interesting game. Of course now that they were here, they were "always here" - and the adventure turned on it's side as the highest level of them - Brand, a 17th level Thief, was a Guildmaster. He quickly organized the rest to be a part of his new guild and the remainder of the party became hired help, working for the Rogues. The Paladin had trouble with this (working for Thieves) and immediately challenged Brand to personal combat. Brand, bluffing and role playing hard, reminded him of the Oath that the Paladin had given him (there was no such thing, but one of my players was running the guy, so I went with it) - this confused the Paladin enough that he went with it... Brand and his band of "not-so-merry-men-and-several-women-too" are still active in one of the cities in the Northern Empire on Aeonia. The Red Blade as I recall... [/QUOTE]
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DM's: what do you do with players who miss time?
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