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General Tabletop Discussion
*TTRPGs General
DMs - What rolls do you make for your players?
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<blockquote data-quote="donremus" data-source="post: 3407191" data-attributes="member: 49289"><p>The DMG suggests making rolls for the following on players' behalf:- Bluff, Diplomacy, Hide, Listen, Move Silently, Use Rope, Search, Spot.</p><p></p><p>What rolls do you make as DM? I am curious as in a current game I play in the players make all rolls and it does detract from the suspense when for example the player rolls a high listen check at a door, DM says 'you hear nothing', players know if there was something to hear they would have heard it. Or the rogue gets a high search roll for finding a trap, finds none, he knows there are no traps etc etc</p><p></p><p>When I DM again (and it's been a good while) I am probably going to make certain rolls for the players. I think it adds excitement to the game.</p></blockquote><p></p>
[QUOTE="donremus, post: 3407191, member: 49289"] The DMG suggests making rolls for the following on players' behalf:- Bluff, Diplomacy, Hide, Listen, Move Silently, Use Rope, Search, Spot. What rolls do you make as DM? I am curious as in a current game I play in the players make all rolls and it does detract from the suspense when for example the player rolls a high listen check at a door, DM says 'you hear nothing', players know if there was something to hear they would have heard it. Or the rogue gets a high search roll for finding a trap, finds none, he knows there are no traps etc etc When I DM again (and it's been a good while) I am probably going to make certain rolls for the players. I think it adds excitement to the game. [/QUOTE]
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DMs - What rolls do you make for your players?
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