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DMs, when have you found it necessary to fire a player from your table?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7567457" data-attributes="member: 6921763"><p>We had a player displaying the following traits a few too many times during one of our campaigns:</p><p></p><p>- telling others how to play their characters</p><p>- dice roll and character sheet anomalies</p><p>- rules lawyering resulting in loss of momentum</p><p>- arguing at the table with other players and the DM</p><p>- disruptive side tangents</p><p>- pouting when feeling slighted by the party</p><p>- subtly being unwelcoming to new players</p><p></p><p>We gave the guy a long chance since it was a public gathering spot, none of it was truly extreme, and the actions weren't present at every session. A few players had joined us along the way and left several session later giving me vague reasons. It wasn't exactly bad gaming, just something was off. I finally had reached a boiling point where I felt the fun was draining away. I confirmed some things privately with other players at the table to get their perspectives then met in person with the player to have an adult conversation - he volunteered to leave. It was the right way to handle this particular situation with the result being a clean mutual break. Part of me wishes I had taken action sooner, but as one of the other players suggested, the timing needed to be right for me. Since then, we've taken on a few new players, the group is much more cohesive, and it is way more fun for me as the DM.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7567457, member: 6921763"] We had a player displaying the following traits a few too many times during one of our campaigns: - telling others how to play their characters - dice roll and character sheet anomalies - rules lawyering resulting in loss of momentum - arguing at the table with other players and the DM - disruptive side tangents - pouting when feeling slighted by the party - subtly being unwelcoming to new players We gave the guy a long chance since it was a public gathering spot, none of it was truly extreme, and the actions weren't present at every session. A few players had joined us along the way and left several session later giving me vague reasons. It wasn't exactly bad gaming, just something was off. I finally had reached a boiling point where I felt the fun was draining away. I confirmed some things privately with other players at the table to get their perspectives then met in person with the player to have an adult conversation - he volunteered to leave. It was the right way to handle this particular situation with the result being a clean mutual break. Part of me wishes I had taken action sooner, but as one of the other players suggested, the timing needed to be right for me. Since then, we've taken on a few new players, the group is much more cohesive, and it is way more fun for me as the DM. [/QUOTE]
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DMs, when have you found it necessary to fire a player from your table?
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