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DnD 3.5 - Into the Dragon's Lair. (Closed)
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<blockquote data-quote="hafrogman" data-source="post: 2996878" data-attributes="member: 8858"><p>I'll see about a pdf, or scanning the relevant pages or something.</p><p></p><p>Bare bones is that an anthropomorphic animal takes most of the same traits as the animal is question and changes it into a monsterous humanoid.</p><p></p><p>Anthropomorphic Rhinocerous</p><p>Medium Monsterous Humanoid</p><p>[sblock=monsterous humanoid]Features</p><p>A monstrous humanoid has the following features. </p><p></p><p>8-sided Hit Dice. </p><p>Base attack bonus equal to total Hit Dice (as fighter). </p><p>Good Reflex and Will saves. </p><p>Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. </p><p></p><p></p><p>Traits</p><p>A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry). </p><p></p><p>Darkvision out to 60 feet. </p><p>Proficient with all simple weapons and any weapons mentioned in its entry. </p><p>Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor. </p><p>Monstrous humanoids eat, sleep, and breathe. [/sblock]</p><p></p><p>2 HD of Monsterous Humanoid, +2 LA</p><p></p><p>Str +8</p><p>Dex -2</p><p>Con +6</p><p>Int +0</p><p>Wis +4</p><p>Cha -4</p><p></p><p>Natural Armor +7</p><p>Speed:30</p><p></p><p>In addition, from Rhinocerous he would keep a gore attack (1d6) and powerful charge (double damage on a charging gore attack)</p></blockquote><p></p>
[QUOTE="hafrogman, post: 2996878, member: 8858"] I'll see about a pdf, or scanning the relevant pages or something. Bare bones is that an anthropomorphic animal takes most of the same traits as the animal is question and changes it into a monsterous humanoid. Anthropomorphic Rhinocerous Medium Monsterous Humanoid [sblock=monsterous humanoid]Features A monstrous humanoid has the following features. 8-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Reflex and Will saves. Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry). Darkvision out to 60 feet. Proficient with all simple weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor. Monstrous humanoids eat, sleep, and breathe. [/sblock] 2 HD of Monsterous Humanoid, +2 LA Str +8 Dex -2 Con +6 Int +0 Wis +4 Cha -4 Natural Armor +7 Speed:30 In addition, from Rhinocerous he would keep a gore attack (1d6) and powerful charge (double damage on a charging gore attack) [/QUOTE]
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