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DnD 3.5 - Into the Dragon's Lair. (Closed)
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<blockquote data-quote="Albedo" data-source="post: 2997023" data-attributes="member: 33214"><p>Alrighty, I was really bored today so here is my character.</p><p></p><p>Name: Arthur of the Shadow</p><p></p><p>[sblock]</p><p>Physical Description:</p><p>Race: Human Alignment: CG Deity: None Size: M Age: 24 Gender: M Height: 5'6" Weight: 152 lbs Eyes: Blue Hair: White Skin: Pale White</p><p></p><p>Levels: 6 Sorcerer, 1 Rogue, 1 Assassin, 2 Arcane Trickster, </p><p></p><p>Str: 10 (10 Base)</p><p>Dex: 17 (15 Base +2 Enhancement)</p><p>Con: 14 (12 Base +2 Enhancement)</p><p>Int: 15 (15 Base)</p><p>Wis: 15 (13 Base +2 Enhancement)</p><p>Cha: 20 (16 Base +2 Level + 2 Enhancement)</p><p></p><p>HP: 41</p><p>BAB: +4</p><p>Grapple: +4</p><p>Fort: +4 = +2 Base +2 Con</p><p>Ref: +12 = +9 Base +3 Dex </p><p>Will: +10 = +8 Base + 2 Wis</p><p>AC: 20 = 10 Base + 3 Dex + 4 Armor + 1 Monk + 2 Wis</p><p>Touch AC: 16 = 10 Base + 2 Dex + 1 Monk + 2 Wis</p><p>Flat Footed AC: 17 = 10 Base + 4 Armor + 1 Monk + 2 Wis</p><p>Initiative: +5</p><p>Speed: 40 ft</p><p>Languages: Common, Draconic, Undercommon</p><p></p><p>Feats: Improved Diversion, Twin Spell, Quicken Spell, Chain Spell, Arcane Thesis (Scorching Ray), Blooded</p><p></p><p>Special Abilities: Metamagic Specialist, Improved Legerdmain 1/day, Sneak Attack +3d6, Death Attack, Poison Use, Trap Finding</p><p></p><p>Skills:</p><p>Bluff: +18 = 13 Ranks + 5 Cha</p><p>Tumble: +7 = 4 Ranks + 3 Dex</p><p>Search: +6 = 9 Ranks + 2 Int</p><p>Spot: +8 = 4 Ranks + 2 Wis + 2 Unnamed</p><p>Knowledge Arcana: +6 = 4 Ranks + 2 Int</p><p>Hide: +16 = 13 Ranks + 3 Dex</p><p>Move Silently: +11 = 8 Ranks + 3 Dex</p><p>Decipher Script: +9 = 7 Ranks + 2 Int</p><p>Disable Device: +9 = 7 Ranks + 2 Int</p><p>Escape Artist: +10 = 7 Ranks + 3 Dex</p><p>Disguise: +9 = 4 Ranks + 5 Cha</p><p></p><p>Spells Known: </p><p>Sorcerer:</p><p>0 (8): Light, Read Magic, Detect Magic, Mage Hand, Acid Splash, Ray of Frost, Dancing Lights, Ghost Sound</p><p>1st (5): Lesser Orb of Cold, Ray of Enfeeblement, Lesser Deflection, Magic Missile, Mage Armor</p><p>2nd (3): Scorching Ray, Invisibility, See Invisibility</p><p>3rd (2): Haste, Fly</p><p>4th (1): Orb of Acid</p><p></p><p>Spells Per Day:</p><p>Sorcerer</p><p>0: (6), 1st: (8), 2nd: (7), 3rd: (6), 4th: (4)</p><p>Assassin:</p><p>1st (2): Sniper's Shot, Critical Strike</p><p></p><p>Attacks:</p><p>Shortbow: +7, 1d6 damage, x3 Crit</p><p>Daggers: +4, 1d4 damage, 19-20 x2 Crit [/sblock]</p><p></p><p>Possessions:</p><p>[sblock]</p><p>Boots of Striding and Springing: 5,500gp</p><p>Rod of Empower x2: 18,000gp</p><p>Gloves of Dex +2: 4,000gp</p><p>Periapt of Wis +2: 4,000gp</p><p>Amulet of Health +2: 4,000gp</p><p>Cloak of Cha +2: 4,000gp</p><p>Hewards Handy Haversack: 2,000gp</p><p>Monks Belt: 13,000gp</p><p>Composite Shortbow: 75 gp</p><p>5 Quivers of Arrows: 5gp</p><p>1 Quiver Adamantine Arrows: 61 gp</p><p>1 Quiver Cold Iron Arrows: 2 gp</p><p>1 Quiver Silver Arrows: 3 gp</p><p>Cold Iron Dagger: 4 gp</p><p>Silver Dagger: 22 gp</p><p>50 ft Silk Rope (5 lbs) = 10 gp </p><p>Shovel (8 lbs) = 2 gp </p><p>Heavy Wooden Shield (10 lbs) = 7 gp </p><p>Waterskin (4 lbs) = 1 gp </p><p>4 Days Trail Rations (4 lbs) = 2 gp </p><p>4 Bells (0 lbs) = 4 gp </p><p>100 Candles (0 lbs) = 1 gp </p><p>Flint + Steel (0 lbs) = 1 gp </p><p>Grappling Hook (4 lbs) = 1 gp </p><p>10 Sunrods (10lbs) = 20 gp</p><p>275gp [/sblock]</p><p></p><p>Backstory: </p><p>[sblock]</p><p> Arthur was once a happy farmboy, living off the land and enjoying the simple existence of a peasant. That all changed when a raiding party of Drow emerged from the Underdark and attacked his home. He was away when it happened, taking a midday stroll like he always did, but came home to find his slaughtered family. Arthur's mind snapped, and he ran off into the wilderness to live as a hermit for some many moths. After much training, fueled by his hatred and lust for vengeance, he entered the Underdark to take revenge on the race that cost him his happiness. He quickly became acclimated to the never-ending darkness, and made the shadows his home as he crept through the winding passages to ambush drow patrols. Mastering self-taught magics designed to puch through drow SR, he soon became a thorn in the side of all the evils of the underdark. After a few years of his antics, the drow sent a massive hunting party after him. He struggled valiantly, but the numbers were too great, and he was forced to flee the Underdark. </p><p> </p><p> He soon plotted a retaliation strike, but before he could put his plan into action, he came across a group of bandits attacking a caravan. He sprang into action, unleashing his hate fueled magics at the evil men and protecting the helpless victims of the raid. Standing in the aftermath of his ferocious assault, Arthur felt invincible, as if no evil in the world could halt his warpath. But then he noticed the peasants he had saved, their gratitude creeping into his heart. He realized that the drow were not the only ones that had ruined his life for his lust for vengeance was as much to blame for robbing him of his happiness. He decided that would instead enjoy the rest of his life, and spend it helping people, rather than mindlessly slaughtering those he felt even remotely responsible for his pain. From that day forth, he replaced his goals of killing with an urge to see all the land, and became a wanderer, hoping to experience as much of the world as he can, and help all he can.</p><p>[/sblock]</p><p>Description: </p><p>[sblock]</p><p> Arthur's many years in the Underdark have left his skin deathly pale, matching his white hair. He contrasts this by wearing exclusively black clothing, making the only color on his person his bright blue eyes. He is a very reserved person, and has a hard time hiding his roguish choice of lifestyle, though few would suspect his arcane skills at first glance. While being very calm and patient most of the time, he is quick to anger when it comes to other people being abused or in danger. Arthur lives by his own set of rules, and while he doesn't deliberately break laws, he doesn't make any effort to follow them either. All in all, he gives the ideal impression of a warrior, and his cold hard eyes prove to those around him that he has seen and overcome many forms of hell.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Albedo, post: 2997023, member: 33214"] Alrighty, I was really bored today so here is my character. Name: Arthur of the Shadow [sblock] Physical Description: Race: Human Alignment: CG Deity: None Size: M Age: 24 Gender: M Height: 5'6" Weight: 152 lbs Eyes: Blue Hair: White Skin: Pale White Levels: 6 Sorcerer, 1 Rogue, 1 Assassin, 2 Arcane Trickster, Str: 10 (10 Base) Dex: 17 (15 Base +2 Enhancement) Con: 14 (12 Base +2 Enhancement) Int: 15 (15 Base) Wis: 15 (13 Base +2 Enhancement) Cha: 20 (16 Base +2 Level + 2 Enhancement) HP: 41 BAB: +4 Grapple: +4 Fort: +4 = +2 Base +2 Con Ref: +12 = +9 Base +3 Dex Will: +10 = +8 Base + 2 Wis AC: 20 = 10 Base + 3 Dex + 4 Armor + 1 Monk + 2 Wis Touch AC: 16 = 10 Base + 2 Dex + 1 Monk + 2 Wis Flat Footed AC: 17 = 10 Base + 4 Armor + 1 Monk + 2 Wis Initiative: +5 Speed: 40 ft Languages: Common, Draconic, Undercommon Feats: Improved Diversion, Twin Spell, Quicken Spell, Chain Spell, Arcane Thesis (Scorching Ray), Blooded Special Abilities: Metamagic Specialist, Improved Legerdmain 1/day, Sneak Attack +3d6, Death Attack, Poison Use, Trap Finding Skills: Bluff: +18 = 13 Ranks + 5 Cha Tumble: +7 = 4 Ranks + 3 Dex Search: +6 = 9 Ranks + 2 Int Spot: +8 = 4 Ranks + 2 Wis + 2 Unnamed Knowledge Arcana: +6 = 4 Ranks + 2 Int Hide: +16 = 13 Ranks + 3 Dex Move Silently: +11 = 8 Ranks + 3 Dex Decipher Script: +9 = 7 Ranks + 2 Int Disable Device: +9 = 7 Ranks + 2 Int Escape Artist: +10 = 7 Ranks + 3 Dex Disguise: +9 = 4 Ranks + 5 Cha Spells Known: Sorcerer: 0 (8): Light, Read Magic, Detect Magic, Mage Hand, Acid Splash, Ray of Frost, Dancing Lights, Ghost Sound 1st (5): Lesser Orb of Cold, Ray of Enfeeblement, Lesser Deflection, Magic Missile, Mage Armor 2nd (3): Scorching Ray, Invisibility, See Invisibility 3rd (2): Haste, Fly 4th (1): Orb of Acid Spells Per Day: Sorcerer 0: (6), 1st: (8), 2nd: (7), 3rd: (6), 4th: (4) Assassin: 1st (2): Sniper's Shot, Critical Strike Attacks: Shortbow: +7, 1d6 damage, x3 Crit Daggers: +4, 1d4 damage, 19-20 x2 Crit [/sblock] Possessions: [sblock] Boots of Striding and Springing: 5,500gp Rod of Empower x2: 18,000gp Gloves of Dex +2: 4,000gp Periapt of Wis +2: 4,000gp Amulet of Health +2: 4,000gp Cloak of Cha +2: 4,000gp Hewards Handy Haversack: 2,000gp Monks Belt: 13,000gp Composite Shortbow: 75 gp 5 Quivers of Arrows: 5gp 1 Quiver Adamantine Arrows: 61 gp 1 Quiver Cold Iron Arrows: 2 gp 1 Quiver Silver Arrows: 3 gp Cold Iron Dagger: 4 gp Silver Dagger: 22 gp 50 ft Silk Rope (5 lbs) = 10 gp Shovel (8 lbs) = 2 gp Heavy Wooden Shield (10 lbs) = 7 gp Waterskin (4 lbs) = 1 gp 4 Days Trail Rations (4 lbs) = 2 gp 4 Bells (0 lbs) = 4 gp 100 Candles (0 lbs) = 1 gp Flint + Steel (0 lbs) = 1 gp Grappling Hook (4 lbs) = 1 gp 10 Sunrods (10lbs) = 20 gp 275gp [/sblock] Backstory: [sblock] Arthur was once a happy farmboy, living off the land and enjoying the simple existence of a peasant. That all changed when a raiding party of Drow emerged from the Underdark and attacked his home. He was away when it happened, taking a midday stroll like he always did, but came home to find his slaughtered family. Arthur's mind snapped, and he ran off into the wilderness to live as a hermit for some many moths. After much training, fueled by his hatred and lust for vengeance, he entered the Underdark to take revenge on the race that cost him his happiness. He quickly became acclimated to the never-ending darkness, and made the shadows his home as he crept through the winding passages to ambush drow patrols. Mastering self-taught magics designed to puch through drow SR, he soon became a thorn in the side of all the evils of the underdark. After a few years of his antics, the drow sent a massive hunting party after him. He struggled valiantly, but the numbers were too great, and he was forced to flee the Underdark. He soon plotted a retaliation strike, but before he could put his plan into action, he came across a group of bandits attacking a caravan. He sprang into action, unleashing his hate fueled magics at the evil men and protecting the helpless victims of the raid. Standing in the aftermath of his ferocious assault, Arthur felt invincible, as if no evil in the world could halt his warpath. But then he noticed the peasants he had saved, their gratitude creeping into his heart. He realized that the drow were not the only ones that had ruined his life for his lust for vengeance was as much to blame for robbing him of his happiness. He decided that would instead enjoy the rest of his life, and spend it helping people, rather than mindlessly slaughtering those he felt even remotely responsible for his pain. From that day forth, he replaced his goals of killing with an urge to see all the land, and became a wanderer, hoping to experience as much of the world as he can, and help all he can. [/sblock] Description: [sblock] Arthur's many years in the Underdark have left his skin deathly pale, matching his white hair. He contrasts this by wearing exclusively black clothing, making the only color on his person his bright blue eyes. He is a very reserved person, and has a hard time hiding his roguish choice of lifestyle, though few would suspect his arcane skills at first glance. While being very calm and patient most of the time, he is quick to anger when it comes to other people being abused or in danger. Arthur lives by his own set of rules, and while he doesn't deliberately break laws, he doesn't make any effort to follow them either. All in all, he gives the ideal impression of a warrior, and his cold hard eyes prove to those around him that he has seen and overcome many forms of hell. [/sblock] [/QUOTE]
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