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DnD 3.5 - Into the Dragon's Lair. (Closed)
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<blockquote data-quote="Thanee" data-source="post: 3001388" data-attributes="member: 478"><p><strong>Rahja, Sorceress/Incantatrix</strong></p><p></p><p><a href="http://invisiblecastle.com/find.py?a=show&id=556762" target="_blank">stats</a> & <a href="http://invisiblecastle.com/find.py?id=556766" target="_blank">hps</a></p><p></p><p><em>Concept:</em> A Sunite Sorcereress/Incantatrix from the Dalelands, but living in Cormyr, with a knack for enchantment and conjuration magic, but who has also learned a wide range of spells, many suited for battle, which is part of the daily trade in Cormyr and in addition the only way she can contribute, being fairly weak in physical combat. Rahja likes to manipulate spells and has learned a lot about magic in general and how to alter it. She is self-confident and daring, and sometimes a little hot-tempered.</p><p><em>Posting Rate:</em> Daily, usually.</p><p><em>Module:</em> Played that partially a long time ago, but it was heavily modified then.</p><p></p><p>[SBLOCK=Character Sheet]<strong>Rahja</strong></p><p><strong>Female Human, 6th-Level Sorcerer/4th-Level Incantatrix</strong> (XP 45,000)</p><p><strong>Medium Humanoid (Human)</strong></p><p></p><p><strong>Hit Dice:</strong> 10d4+30 (57 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 12[25] (+2 Dex, [+4 armor], [+4 shield], [+5 natural armor], +1 luck, -1 Flaw), touch 12, flat-footed 10[23]</p><p><strong>Base Attack/Grapple:</strong> +5/+4</p><p><strong>Attack:</strong> -</p><p><strong>Full Attack:</strong> -</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spells</p><p><strong>Special Qualities:</strong> Metamagic Specialist 5/day, Cooperative Metamagic 5/day, Metamagic Effect 5/day</p><p><strong>Saves:</strong> Fort +9, Ref +8, Will +14</p><p><strong>Abilities:</strong> Str 9, Dex 15, Con 16, Int 14, Wis 11, Cha 18(22)</p><p><strong>Skills:</strong> Bluff +18(12), Concentration +21(13), Diplomacy +10(2cc), Intimidate +18(10), Knowledge (arcana) +15(13), Listen +0, Spellcraft +27(13), Spot +0</p><p><strong>Feats:</strong> Simple Weapon Proficiency, Luck of Heroes [Regional], Spell Focus (enchantment), Greater Spell Focus (enchantment), Spell Focus (conjuration), Augment Summoning, Iron Will, Empower Spell, Heighten Spell, Sculpt Spell, Sudden Maximize</p><p><strong>Flaws:</strong> Noncombatant, Vulnerable</p><p><strong>Home Region:</strong> The Dalelands</p><p><strong>Patron Deity:</strong> Sune</p><p><strong>Alignment:</strong> Chaotic Good</p><p></p><p>Rahja stands 5 ft. 6 in. tall with a slender and willowy figure. The beautiful Sunite has shoulder-long, red hair and green eyes. She prefers form-accentuating and revealing clothing of green color.</p><p></p><p>Rahja speaks Common, Chondathan, Draconic and Goblin.</p><p></p><p><strong>Spells:</strong> As 10th-level sorcerer</p><p><em>Prohibited School:</em> Necromancy</p><p><em>Sorcerer Spells Known (6/8/8/7/6/4; save DC 16 + spell level, +1 conjuration, +2 enchantment):</em></p><p>0 - <em>Detect Magic</em>, <em>Detect Poison</em>, <em>Read Magic</em>, <em>Light</em>, <em>Ghost Sound</em>, <em>Mage Hand</em>, <em>Mending</em>, <em>Message</em>, <em>Prestidigitation</em>;</p><p>1st - <em>Shield</em>, <em>Grease</em>, <em>Mage Armor</em>, <em>Magic Missile</em>, <em>Ray of Enfeeblement</em>;</p><p>2nd - <em>Glitterdust</em>, <em>Web</em>, <em>False Life</em>, <em>Dimension Hop</em> [PHB2];</p><p>3rd - <em>Suggestion</em>, <em>Lightning Bolt</em>, <em>Dragonskin</em> [DRAC/SC];</p><p>4th - <em>Charm Monster</em>, <em>Tirumael's Energy Spheres</em> [MoF/SC];</p><p>5th - <em>Summon Monster V</em>.</p><p></p><p><strong>Equipment:</strong></p><p><strong>Head:</strong> <em>Greater Circlet of Arcane Understanding</em> <span style="font-size: 9px">(+10 to Spellcraft)</span></p><p><strong>Eyes:</strong> --</p><p><strong>Neck:</strong> --</p><p><strong>Shoulders:</strong> <em>Cloak of Charisma +4</em></p><p><strong>Torso:</strong> <em>Vest of Resistance +2</em></p><p><strong>Body:</strong> <em>Vestment of Many Styles</em> <span style="font-size: 9px">(transforms itself into different fabrics and designs upon command)</span></p><p><strong>Waist:</strong> <em>Belt of Steady Spellcasting</em> <span style="font-size: 9px">(+5 to Concentration)</span></p><p><strong>Wrists:</strong> --</p><p><strong>Hands:</strong> --</p><p><strong>Finger:</strong> <em>Ring of Invisibility</em></p><p><strong>Finger:</strong> --</p><p><strong>Feet:</strong> --</p><p></p><p><strong>Other Equipment:</strong> <em>Heward's Handy Haversack</em>, Traveler's Outfit, Spell Component Pouch (2); 1,990 gp, 0 sp, 0 cp.</p><p></p><p><strong>Background:</strong> [SBLOCK]~BACKGROUND~[/SBLOCK][/SBLOCK]</p><p></p><p>Re: Books - Spell Compendium... a huge number of original spells has been updated in Spell Compendium (mostly for balance reasons; some made better, some made worse). Should we just use the original versions then, or provide you with the changes done (I don't have a scanner, so I could only post them here in plain text)?</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3001388, member: 478"] [b]Rahja, Sorceress/Incantatrix[/b] [url=http://invisiblecastle.com/find.py?a=show&id=556762]stats[/url] & [url=http://invisiblecastle.com/find.py?id=556766]hps[/url] [i]Concept:[/i] A Sunite Sorcereress/Incantatrix from the Dalelands, but living in Cormyr, with a knack for enchantment and conjuration magic, but who has also learned a wide range of spells, many suited for battle, which is part of the daily trade in Cormyr and in addition the only way she can contribute, being fairly weak in physical combat. Rahja likes to manipulate spells and has learned a lot about magic in general and how to alter it. She is self-confident and daring, and sometimes a little hot-tempered. [i]Posting Rate:[/i] Daily, usually. [i]Module:[/i] Played that partially a long time ago, but it was heavily modified then. [SBLOCK=Character Sheet][b]Rahja[/b] [b]Female Human, 6th-Level Sorcerer/4th-Level Incantatrix[/b] (XP 45,000) [b]Medium Humanoid (Human)[/b] [b]Hit Dice:[/b] 10d4+30 (57 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 12[25] (+2 Dex, [+4 armor], [+4 shield], [+5 natural armor], +1 luck, -1 Flaw), touch 12, flat-footed 10[23] [b]Base Attack/Grapple:[/b] +5/+4 [b]Attack:[/b] - [b]Full Attack:[/b] - [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spells [b]Special Qualities:[/b] Metamagic Specialist 5/day, Cooperative Metamagic 5/day, Metamagic Effect 5/day [b]Saves:[/b] Fort +9, Ref +8, Will +14 [b]Abilities:[/b] Str 9, Dex 15, Con 16, Int 14, Wis 11, Cha 18(22) [b]Skills:[/b] Bluff +18(12), Concentration +21(13), Diplomacy +10(2cc), Intimidate +18(10), Knowledge (arcana) +15(13), Listen +0, Spellcraft +27(13), Spot +0 [b]Feats:[/b] Simple Weapon Proficiency, Luck of Heroes [Regional], Spell Focus (enchantment), Greater Spell Focus (enchantment), Spell Focus (conjuration), Augment Summoning, Iron Will, Empower Spell, Heighten Spell, Sculpt Spell, Sudden Maximize [b]Flaws:[/b] Noncombatant, Vulnerable [b]Home Region:[/b] The Dalelands [b]Patron Deity:[/b] Sune [b]Alignment:[/b] Chaotic Good Rahja stands 5 ft. 6 in. tall with a slender and willowy figure. The beautiful Sunite has shoulder-long, red hair and green eyes. She prefers form-accentuating and revealing clothing of green color. Rahja speaks Common, Chondathan, Draconic and Goblin. [b]Spells:[/b] As 10th-level sorcerer [i]Prohibited School:[/i] Necromancy [i]Sorcerer Spells Known (6/8/8/7/6/4; save DC 16 + spell level, +1 conjuration, +2 enchantment):[/i] 0 - [i]Detect Magic[/i], [i]Detect Poison[/i], [i]Read Magic[/i], [i]Light[/i], [i]Ghost Sound[/i], [i]Mage Hand[/i], [i]Mending[/i], [i]Message[/i], [i]Prestidigitation[/i]; 1st - [i]Shield[/i], [i]Grease[/i], [i]Mage Armor[/i], [i]Magic Missile[/i], [i]Ray of Enfeeblement[/i]; 2nd - [i]Glitterdust[/i], [i]Web[/i], [i]False Life[/i], [i]Dimension Hop[/i] [PHB2]; 3rd - [i]Suggestion[/i], [i]Lightning Bolt[/i], [i]Dragonskin[/i] [DRAC/SC]; 4th - [i]Charm Monster[/i], [i]Tirumael's Energy Spheres[/i] [MoF/SC]; 5th - [i]Summon Monster V[/i]. [b]Equipment:[/b] [b]Head:[/b] [i]Greater Circlet of Arcane Understanding[/i] [size=1](+10 to Spellcraft)[/size] [b]Eyes:[/b] -- [b]Neck:[/b] -- [b]Shoulders:[/b] [i]Cloak of Charisma +4[/i] [b]Torso:[/b] [i]Vest of Resistance +2[/i] [b]Body:[/b] [i]Vestment of Many Styles[/i] [size=1](transforms itself into different fabrics and designs upon command)[/size] [b]Waist:[/b] [i]Belt of Steady Spellcasting[/i] [size=1](+5 to Concentration)[/size] [b]Wrists:[/b] -- [b]Hands:[/b] -- [b]Finger:[/b] [i]Ring of Invisibility[/i] [b]Finger:[/b] -- [b]Feet:[/b] -- [b]Other Equipment:[/b] [i]Heward's Handy Haversack[/i], Traveler's Outfit, Spell Component Pouch (2); 1,990 gp, 0 sp, 0 cp. [b]Background:[/b] [SBLOCK]~BACKGROUND~[/SBLOCK][/SBLOCK] Re: Books - Spell Compendium... a huge number of original spells has been updated in Spell Compendium (mostly for balance reasons; some made better, some made worse). Should we just use the original versions then, or provide you with the changes done (I don't have a scanner, so I could only post them here in plain text)? Bye Thanee [/QUOTE]
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