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DND 3.5 "Pain Pride and Prejudice" [Interest/Recruiting]
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<blockquote data-quote="Jemal" data-source="post: 4815461" data-attributes="member: 9026"><p>Actually, both climbing and jumping are made as PART of a move action, and can be combined with other forms of movement.</p><p>Lets use scartail as an example.</p><p></p><p>Vertical reach 8' (Medium creature with no special rules).</p><p>Jump check +13, Climb check +4, movement rate: 30'</p><p></p><p>Assuming average rolls of 11, he would have a 24 jump check and a 15 climb check. If he started 20' from the wall, that would mean a 20' move to the wall, jump check gets him 6' up, grabs the edge of the ledge, and pulls himself partialy up (He has 4' of movement left, but climbing is at 1/4 movement rate, so he pulls himself up 1').</p><p>He now has to pull himself up the remaining 3' with his second movement check. If his movement rate were higher, or if he ha made a higher jump check, he could have made it to the top with a single move action.</p><p></p><p>If he starts further than 20', he could use his first move action to do the running, and his second for the jump/climb.</p><p>He could also take a -5 to his climb check to attempt 'accelerated climbing' to move at 1/2 speed instead of 1/4.</p><p>There are many options when climbing/jumping walls, which was why I wanted to know how tall it was.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4815461, member: 9026"] Actually, both climbing and jumping are made as PART of a move action, and can be combined with other forms of movement. Lets use scartail as an example. Vertical reach 8' (Medium creature with no special rules). Jump check +13, Climb check +4, movement rate: 30' Assuming average rolls of 11, he would have a 24 jump check and a 15 climb check. If he started 20' from the wall, that would mean a 20' move to the wall, jump check gets him 6' up, grabs the edge of the ledge, and pulls himself partialy up (He has 4' of movement left, but climbing is at 1/4 movement rate, so he pulls himself up 1'). He now has to pull himself up the remaining 3' with his second movement check. If his movement rate were higher, or if he ha made a higher jump check, he could have made it to the top with a single move action. If he starts further than 20', he could use his first move action to do the running, and his second for the jump/climb. He could also take a -5 to his climb check to attempt 'accelerated climbing' to move at 1/2 speed instead of 1/4. There are many options when climbing/jumping walls, which was why I wanted to know how tall it was. [/QUOTE]
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