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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="Myth and Legend" data-source="post: 4895605" data-attributes="member: 82679"><p>Shayuri: welcome aboard!</p><p></p><p>cheshire_grin: Read the Archivist over from Heroes of Horror - a great class and actually of tremendous use to the party in this game! I will see how you make the char and possibly give you a little hint via pm regarding a particular skill. Collector of Stories - a quick google search gave me <a href="http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5" target="_blank">this</a> link, and I will just double check with Complete Scoundrel to make sure i got the right idea.</p><p></p><p>As it is right now I will allow the synergy, but will restrict it in the way that you must purchase a specific Skill Trick for every kind of enemy you wish to have a bonus to Dark Knowledge for. For example, you have 5 ranks in Knowledge: Religion, you spend 2 points and get Skill Trick: Undead Knowledge. That gives you a 5 bonus to Dark Knowledge vs Undead. If you use Dark Knowledge to ID a fiend and attempt to grant a bonus to yourself and the party, you must have previously chosen the Skill Trick: Outsiders to get the bonus. Makes sense?</p><p></p><p>Theroc: Any source you can think of probably. Just make sure and state all used books for the character creation.</p><p></p><p>On character sheets, as i have seen people use all sorts, will it be too much trouble for you guys to use this format:</p><p></p><p>[sblock=Silivrenniel, The Sunkeeper]</p><p><span style="color: DarkOrange">Silivrenniel Louet</span></p><p></p><p>"The Sunkeeper"</p><p></p><p><strong>Chaotic Good</strong> Female Sun Elf <span style="color: Yellow">Wizard 5 / Elemental Savant (Fire) 10 / Archmage 5</span></p><p></p><p>Patron Deity: none (sun worshiper)</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen">EXP: 5,370</span><em></em></p><p><em>(used 1500 for Permanent Arcane sight, 1000 for Permanent See Invisibility, </em><em>1500 for Permanent Tongues</em><em>, 630 for Spell Scroll Scribing)</em></p><p><strong></strong></p><p><strong></strong></p><p><strong>Strength</strong> 12 (+1)</p><p><strong>Dexterity</strong> 20 (+5) (base 14, +6 item)</p><p><strong>Constitution</strong> 22 (+6) (Base 14, -2 racial, +4 tome, +6 item)</p><p><strong>Intelligence</strong> 36 (+13) (<em>base 18, +2 racial, +5 tome, +5 level, +6 item)</em></p><p><strong>Wisdom</strong> 10 (+0)</p><p><strong>Charisma</strong> 10 (+0)</p><p></p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 238</p><p><strong>Height:</strong> 5' 0"</p><p><strong>Weight:</strong> 92 lb</p><p><strong>Eyes:</strong> Emerald Green with bright yellow marks (Elemental Savant trait) and a blue glow (Arcane sight trait)</p><p><strong>Hair:</strong> Light Blonde</p><p><strong>Skin:</strong> Pale Brown with a slight yellow glow (Elemental Savant trait)</p><p></p><p>[sblock=Appearance]</p><p>A very short and slender elven woman with delicate features, who wears her shoulder length, wheat coloured hair, tucked away in a tight bun at the back of her head. She very rarely undoes her hair, but when she does it shows it's waviness.</p><p></p><p>Silivrenniel possesses natural elven beauty and elegance, but her stern features and the power and authority emanating from her glowing eyes, make the observant more likely to be intimidated than to find her attractive. Due to delving deep in the mysteries of the element of Fire, Silivrenniel now bears the marks of her ties to it as an Elemental Savant. Her eyes are littered with constantly shifting gold-coloured lights, as if beams of sunlight are reflecting in a pond.</p><p></p><p>Her skin, the usual light tan colour of a Sun Elf, now seems of a lighter complexion as it emanates a permanent soft glow of a yellow tint, barely noticeable during the day, but present nevertheless.</p><p></p><p>Silivrenniel is a powerful spellcaster and her strength and knowledge give her confidence, making her bold and decisive. She does not make friends easily, as everything must first be ground to dust by her frighteningly potent mind, before it is allowed a place near her defenses.</p><p>[/sblock]</p><p></p><p></p><p><strong>Total Hit Points:</strong> 181</p><p></p><p></p><p><strong>Speed:</strong> 30 feet</p><p></p><p><strong>Armor Class:</strong> 25 = 10 + 3 [natural] +8 [Bracers of Armor] + 4 [dexterity]</p><p></p><p><strong>Touch AC:</strong> 14</p><p><strong>Flat-footed:</strong> 21</p><p></p><p><strong>Special:</strong> Elemental specialty (Fire), Energy penetration +4, Energy Focus +2</p><p></p><p><strong>Elemental perfection:</strong></p><p></p><p><strong>Character does not age, breathe, eat or sleep.</strong></p><p></p><p><strong>Type:</strong> Medium Elemental (Fire)</p><p><strong>+3 natural armor</strong></p><p><strong>Darkvision</strong> 60ft,</p><p><strong>Immunity:</strong> fire, paralysis, poison, sleep, stunning, critical hits, flanking</p><p><strong>Slam:</strong> 1d6+1 bludgeoning, 1d6 fire</p><p><strong>Burn (Ex):</strong> DC 20+CON</p><p><strong>Arcane sight</strong> <em>(via Permanency)</em></p><p><strong>See Invisibility</strong> <em>(via Permanency)</em></p><p><strong>Tongues</strong> <em>(via Permanency)</em></p><p><strong>Spell Resistance:</strong> 18 <em>(Robe)</em></p><p><strong>Contingency:</strong> <strong>Greater Blink:</strong> If successfully hit or grappled.</p><p></p><p><strong>Caster Level:</strong> 18 + 3 (Spell Power) + 1 (Ioun stone) + 2 (robe) + 4 (Energy Penetration: Fire) = <span style="color: DarkOrange"><strong>22</strong><em>(base)</em></span>/<span style="color: DeepSkyBlue"><strong>24</strong><em>(vs SR only)</em></span>/<span style="color: Red"><strong>28</strong><em>(Fire vs SR)</em></span></p><p><strong>Spell DC:</strong> 10 + Spell Level + 13 (Int) + 2 (Energy Focus: Fire) + 1 (Spell Focus: Evocation/Conjuraton)</p><p></p><p><strong>Initiative modifier:</strong> + 4 = + 4 [dexterity]</p><p><strong>Fortitude save:</strong> + 16 = 5 [base] + 4 [constitution] + 4 [resistance: robe] + 1 [competence: Ioun Stone] + 2 [Rat familiar]</p><p><strong>Reflex save:</strong> + 15 = 5 [base] + 5 [dexterity] + 4 [resistance: robe] + 1 [competence: Ioun Stone]</p><p><strong>Will save:</strong> + 20 = 15 [base] + 0 [wisdom] + 4 [resistance: robe] + 1 [competence: Ioun Stone]</p><p><strong>Attack (handheld):</strong> +11 = 9 [base] + 1 [strength] + 1 [competence: Ioun Stone]</p><p><strong>Attack (missile):</strong> +15 = 9 [base] + 5 [dexterity] + 1 [competence: Ioun Stone]</p><p><strong>Grapple check:</strong> +11 = 9 [base] + 1 [strength] + 1 [competence: Ioun Stone]</p><p></p><p></p><p>Light load: 43 lb.</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 87-130 lb.</p><p>Lift over head: - 130 lb.</p><p>Lift off ground: - 260 lb.</p><p>Push or drag: - 650 lb.</p><p></p><p></p><p><strong>Languages:</strong> Common, Elven, Celestial, Draconic<span style="font-family: 'Arial'"><span style="font-family: 'Arial'">, Abyssal</span></span>, <span style="font-family: 'Arial'">Ignan</span></p><p></p><p></p><p>[sblock=Feats]</p><p>Quicken Spell</p><p>Energy Substitution: Fire</p><p>Spell Focus: Evocation</p><p>Spell Focus: Cojuration</p><p>Arcane Thesis (Cone of Cold)</p><p>Skill Focus: Spellcraft</p><p>Searing Spell</p><p>Energy Admixture: Cold</p><p>Evasion <em>(ring)</em></p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p></p><p><strong>Appraise + 14/16 </strong>= 13 [Int] + 1 [competence: Ioun Stone] + 2 [synergy: craft]</p><p><strong>Balance + 6 </strong>= 5 [Dex] + 1 [competence: Ioun Stone]</p><p><strong>Bluff + 1 </strong>= + 1 [competence: Ioun Stone]</p><p><strong>Climb + 2 </strong>= 1 [Str] + 1 [competence: Ioun Stone]</p><p><strong>Concentration + 30 </strong>= + 23 [base] + 6 [Con] + 1 [competence: Ioun Stone]</p><p><strong>Craft + 14 </strong>= 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Craft (Weaponsmithing) + 37 </strong>= 23 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Craft (Armorsmithing) + 37 </strong>= 23 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Decipher Script + 23</strong> = 9 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Diplomacy + 1 </strong>= + 1 [competence: Ioun Stone]</p><p><strong>Disguise + 1 </strong>= + 1 [competence: Ioun Stone]</p><p><strong>Escape Artist + 6 </strong>= 5 [Dex] + 1 [competence: Ioun Stone]</p><p><strong>Forgery + 14 </strong>= 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Gather Information + 3 </strong>= + 1 [competence: Ioun Stone] + 2 [synergy: Knowledge Local]</p><p><strong>Heal + 1 </strong>= + 1 [competence: Ioun Stone]</p><p><strong>Hide + 6 </strong>= 5 [Dex] + 1 [competence: Ioun Stone]</p><p><strong>Intimidate + 1</strong> = + 1 [competence: Ioun Stone]</p><p><strong>Jump + 2</strong> = 1 [Str] + 1 [competence: Ioun Stone]</p><p><strong>Knowledge (Arcana) + 37</strong> = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Knowledge (The Planes) + 37</strong> = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Knowledge (Religion) + 37</strong> = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Knowledge (Local) + 23</strong> = 9 [base] + 13 [Int] + 1 [competence: Ioun Stone]</p><p><strong>Listen + 3</strong> = + 1 [competence: Ioun Stone] + 2 [racial]</p><p><strong>Move Silently + 6</strong> = 5 [Dex] + 1 [competence: Ioun Stone]</p><p><strong>Ride + 6</strong> = 5 [Dex] + 1 [competence: Ioun Stone]</p><p><strong>Search + 16 </strong>= + 13 [Int] + 1 [competence: Ioun Stone] + 2 [racial]</p><p><strong>Spot + 3 </strong>= + 1 [competence: Ioun Stone] + 2 [racial]</p><p><strong>Sense Motive + 1 </strong>= + 1 [competence: Ioun Stone]</p><p><strong>Spellcraft + 42</strong> = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] +3 [skill focus] + 2 [synergy: Knowledge Arcana]</p><p><strong>Survival + 1/3 </strong>= + 1 [competence: Ioun Stone] + 2 [synergy: Knowledge The Planes]</p><p><strong>Swim + 2 </strong>= 1 [Str] + 1 [competence: Ioun Stone]</p><p><strong>Use Rope + 6 </strong>= 5 [Dex] + 1 [competence: Ioun Stone]</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spells]</p><p><strong>Known Spells:</strong></p><p></p><p><strong>0 level:</strong> (all SRD) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p></p><p><strong>1 level:</strong> (5+5, 10 total) Shield, Grease, Magic Missiles, True Strike, Silent Image, Ray of Fire (SC), Backbiter (SC), Benign Transposition (SC), Nerveskitter (SC), Raging Flame (SC)</p><p></p><p><strong>2 level:</strong> (4, 12 bought, 16 total) Mirror Image, Blur, Shatter, Scorching Ray, Glitterdust, Levitate, Body of the Sun (SC), Cloud of Bewilderment (SC), Knock, Bull’s Strength, Cat's Grace, Bear's Endurance, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Touch of Idiocy</p><p></p><p><strong>3 level:</strong> (4, 6 bought, 10 total) Great Thunderclap (SC), Mind Poison (SC), Spell Vulnerability (SC), Magic Circle against Evil, Stinking Cloud, Fireball, Displacement, Fly, Haste, Shrink Item, </p><p></p><p><strong>4 level:</strong> (4, 8 bought, 12 total) Assay Spell Resistance (SC), Burning Blood (SC), Fire Stride (SC), Forceward (SC), Metal Melt (SC), Orb of Fire (SC), Ray Deflection (SC), Spell Enhancer (SC), Wingbind (SC), Stoneskin, Black Tentacles, Resilient Sphere, </p><p></p><p><strong>5 level: </strong>(4, 11 bought, 15 total) Cone of Cold (<em>thesis spell</em>), Permanency, Mass Fire Shield (SC), Greater Fireburst (SC), Anticold Sphere (SC), Greater Blink (SC), Mass Fly (SC), Indomitability (SC), Lucent Lance (SC), Cloudkill, Major Creation, Teleport, Contact Other Plane, Wall of Force, Telekinesis, </p><p></p><p><strong>6 level:</strong> (4, 11 bought, 15 total) Probe Thoughts (SC), Ray of Entropy (SC), Ruby Ray of Reversal (SC), Tunnel Swallow (SC), Acid Storm (SC), Fires of Purity (SC), Howling Chain (SC), Antimagic Field, Globe of Invulnerability, Repulsion, Analyze Dweomer, True Seeing, Chain Lightning, Contingency, Disintegrate, </p><p></p><p> <strong>7 level:</strong> (4, 6 bought, 10 total) Ironguard (SC), Energy Immunity (SC), Limited Wish, Banishment, Spell Turning, Mage’s Magnificent Mansion, Phase Door, Power Word: Blind, Delayed Blast Fireball, Reverse Gravity, </p><p></p><p><strong>8 level:</strong> (4, 4 bought, 8 total) Sunburst, Discern Location, Power Word: Stun, Polar Ray, Horrid Wilting, Iron Body, Polymorph Any Object, Temporal Stasis, </p><p></p><p><strong>9 level:</strong> (4+4, 3 bought, 11 total ) Wish, Absorption (SC), Summon Elemental Monolith (SC), Freedom, Mage’s Disjunction, Gate, Power Word: Kill, Dominate Monster, Crushing Hand, Meteor Swarm, Shapechange</p><p></p><p></p><p>Spells/Day</p><p>0 level: <strong>4</strong></p><p>1 level: <strong>8</strong> = 4 + 4 [Int]</p><p>2 level: <strong>8</strong> = 4 + 3 [Int]</p><p>3 level: <strong>7</strong> = 4 + 3 [Int]</p><p>4 level: <strong>11</strong> = 4 + 3 [Int] + 4 [Ring of Wizardry (IV)]</p><p>5 level: <strong>3</strong> = 4 + 3 [Int] - 1 (Spell-Like Ability) - 3 (Spell Power)</p><p>6 level: <strong>5</strong> = 4 + 2 [Int] - 1 (Mastery of Shaping)</p><p>7 level: <strong>5</strong> = 3 + 2 [Int]</p><p>8 level: <strong>5</strong> = 3 + 2 [Int]</p><p>9 level: <strong>4</strong> = 2 + 2 [Int]</p><p></p><p>Prepared spells: </p><p></p><p><strong>0 level:</strong> Message, Read Magic, Prestidigitation, Mage Hand</p><p><strong>1 level:</strong> Shield, Nerveskitter x 2, Benign Transposition, Raging Flame, Magic Missile x2, Backbiter</p><p><strong>2 level:</strong> Mirror Image x2, Blur, Glitterdust, Cloud of Bewilderment, Combust, Bull’s Strength, Knock, Touch of Idiocy</p><p><strong>3 level:</strong> Great Thunderclap, 2 x Spell Vulnerability, 2 x Searing Scorching Ray, Fly, Haste</p><p><strong>4 level:</strong> Searing Fireball x 2, Assay Spell Resistance x 3, Fire Stride, Spell Enhancer x 3, Stoneskin, Black Tentacles</p><p><strong>5 level:</strong> 1 x Quckened True strike, Mass Fire Shield, Lucent Lance</p><p><strong>6 level:</strong> Globe of Invulnerability, Chain Lightning, Disintegrate, Ruby Ray of Reversal, Howling Chain</p><p><strong>7 level:</strong> Ironguard, Energy Immunity, Spell Turning, Banishment, Reverse Gravity</p><p><strong>8 level:</strong> Sunburst, Power Word: Stun, Polar Ray, Energy Admixtured (cold) Cone of Cold x 2</p><p><strong>9 level:</strong> Wish, Absorption, Shapechange, 2 x Meteor Swarm (SLA), </p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Level Advancement]</p><p>1: Wizard - Concentration + 4, Decipher script + 4, Knowledge (arcana) +4, Knowledge (the planes) +4, Knowledge (religion) +4, Knowledge (local) +4 Spelllcraft + 4, gain Scribe Scroll</p><p></p><p>Feat: Quicken Spell</p><p></p><p>3: Wizard</p><p></p><p>Feat: Energy Substitution: Fire</p><p></p><p>4: Wizard Int raised to 21</p><p></p><p>5: Wizard Concentration + 9, Decipher script + 9, Knowledge (arcana) +9, Knowledge (the planes) +9, Knowledge (religion) + 9, Knowledge (local) +9 Spelllcraft + 9</p><p></p><p>Bonus Feat: Spell Focus: Evocation</p><p></p><p>BAB +2, Fort +1, Ref +1, Wil+4</p><p></p><p>6: Elemental Savant (Fire) Concentration + 10, Knowledge (arcana) +10, Knowledge (the planes) +10, Spellcraft + 10, Craft: Weaponsmithing +1, Craft: Armorsmithing + 2</p><p></p><p>Feat: Spell Focus: Conjuration</p><p></p><p>7: Elemental Savant (Fire) Concentration + 11, Knowledge (arcana) +11, Knowledge (the planes) +11, Spellcraft + 11, Craft: Weaponsmithing +3, Craft: Armorsmithing + 3</p><p></p><p>8: Elemental Savant (Fire) Int raised to 22,</p><p></p><p>Concentration + 12, Knowledge (arcana) +12, Knowledge (the planes) +12, Spellcraft + 12, Craft: Weaponsmithing +5, Craft: Armorsmithing + 5</p><p></p><p>9: Elemental Savant (Fire)</p><p></p><p>Feat: Arcane Thesis (Cone of Cold)</p><p></p><p>12: Elemental Savant (Fire) Int raised to 23</p><p></p><p>Feat: Skill Focus: Spellcraft</p><p></p><p>15: Elemental Savant (Fire) Concentration + 19, Knowledge (arcana) +19, Knowledge (the planes) +19, Spellcraft + 19, Craft: Weaponsmithing +19, Craft: Armorsmithing + 19</p><p></p><p>Feat: Searing Spell</p><p></p><p>BAB +5, Fort +3, Ref +3, Wil+7</p><p></p><p>16: Archmage Int raised to 24</p><p></p><p>Concentration + 20, Knowledge (arcana) +20, Knowledge (the planes) +20, Spellcraft + 20, Craft: Weaponsmithing +20, Craft: Armorsmithing + 20, Knowledge (religion) +12</p><p></p><p>18: Archmage</p><p></p><p>Feat: Energy Admixture: Cold</p><p></p><p>20: Archmage Int raised to 25</p><p></p><p>BAB +2, Fort +1, Ref +1, Wil+4</p><p></p><p><strong>High Arcana: Mastery of Shaping, Spell-Like Ability (Meteor Swarm), 3 x Spell Power</strong></p><p></p><p><strong>Totals:</strong></p><p></p><p><strong>BAB +9, Fort +5, Ref +5, Wil+15</strong></p><p></p><p><strong>Concentration + 24, Knowledge (arcana) +24, Knowledge (the planes) +24, Spellcraft + 24, Craft: Weaponsmithing +24, Craft: Armorsmithing + 24, Knowledge (religion) +24, Knowledge (local) + 9, Decipher script + 9</strong></p><p>[/sblock]</p><p></p><p>[sblock=Sun Elf]</p><p>* +2 Intelligence, –2 Constitution.</p><p>* Humanoid (Elf)</p><p>* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.</p><p>* Sun elf base land speed is 30 feet.</p><p>* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>* Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>* Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>* +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>* Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.</p><p>* Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p>* Level Adjustment: +0</p><p></p><p>[/sblock]</p><p></p><p></p><p><strong>Familiar:</strong> A female white Rat named Heles.</p><p></p><p>[sblock=Equipment]</p><p>Tome of clear thought +5 <em>(used)</em> 137,500 gp</p><p>Manual of bodily health +4 <em>(used)</em> 110,000 gp</p><p></p><p>Bag of Holding type 4: 10,000 gp</p><p>Blessed Book: 12,500 gp</p><p>Orange Prism Ioun Stone 30,000 gp</p><p>Pale green Prism Ioun Stone 30,000 g</p><p>Headband of intellect +6 36,000 gp</p><p>Gloves of Dexterity +6 36,000 gp</p><p>Amulet of health +6 36,000 gp</p><p>Bracers of armor +8 64,000 gp</p><p>Robe of the Archmagi 75,000 gp</p><p></p><p>Pearl of power, 9th-level spell 81,000 gp</p><p>2 x Pearl of power, 5th-level spell 50,000 gp</p><p>Greater Rod of Metamagic, Empower 73,000 gp</p><p>Ring of Wizardry (IV) 100,000 gp</p><p>Ring of Evasion 25,000 gp</p><p></p><p>3 x 9 level scrolls: 11,475 gp</p><p>4 x 8 level scrolls: 12,000 gp</p><p>6 x 7 level scrolls: 13,650 gp</p><p>10 x 6 level scrolls: 16,500 gp</p><p>11 x 5 level scrolls: 12,375 gp</p><p>8 x 4 level scrolls: 5,600 gp</p><p>6 x 3 level scrolls: 2,250 gp</p><p>12 x 2 level scrolls: 1,800 gp</p><p></p><p>Total spell scrolls: 75,650 gp</p><p></p><p>Contingency focus item: 1500 gp</p><p>Ruby Ray of Reversal focus: 500 gp</p><p>Howling Chain focus: 500 gp</p><p>Ironguard focus: 100 gp</p><p>Shapechange focus: 1500 gp</p><p>Stoneskin material components x 4: 1000 gp</p><p></p><p>Scribed scrolls: Anticold Sphere x 2, Indomitability x 2, Teleport x 3 cost 630xp, 7875 gp</p><p></p><p>Potion of Cure Serious Wounds x 5: 3750 gp</p><p></p><p>_____</p><p>Total: 993,625</p><p></p><p></p><p>GP on person: 6375</p><p>[/sblock]</p><p></p><p>[sblock=background]</p><p> The Louets were an ordinary human family, living in a rural village nested deep in the fertile farmlands. They owned a farm and had no trouble providing for themselves, but were not rich by anyone's standards. The family consisted of Robert, the grey haired father and patriarch of the family, Milinda his wife and mother of the four children - Jessy, the youngest daughter and Mark, John and Carla.</p><p></p><p> On a late summer evening the kids found an exquisitely carved wooden cradle, made of cherry wood and adorned with gold and silver, lying across the farm's doorstep. Inside was a tiny, crying baby girl, with a single note written in elaborate script, saying: <em>Silivrenniel</em></p><p></p><p> The Louets were kind hearted folk and adopted the girl (who they were surprised to find out was Elven), and Silivrenniel (or Sila as they called her for short) became part of the family. The girl's youth was a happy and care free time, spent playing with her brothers and sisters and helping around the farm. She was different in that she did not sleep as the humans did, and could see much better during the night. But, the other kids did not condemn Silivrenniel for being of Elven descent - on the contrary, she became an oddity and quite popular with the boys, especially once she entered adolescence.</p><p></p><p> Her older sister Carla, was the only one who did not like Silivrenniel much, and never truly accepted her as a part of the family, since she had been fourteen when the baby girl appeared on the doorstep.</p><p></p><p> As they worked during the summer and their whole existence was defendant on the mercy of the sun, Silivrenniel became more and more fascinated with it as a symbol of good. The nearby village's priest had already identified Sila as a Sun Elf, and now the girl had began exploring the roots of her existence. But, seeing as how her family lived hundreds of leagues away from any Elven settlements, and no one knew much about Sun Elves in particular, the girl clung to the name and the belief that the sun is indeed the life giving entity that supports the whole world.</p><p></p><p> As luck would have it, an experienced Wizard decided to settle in the village when Sila was seventeen, the arcane spellcaster trying to evade the distractions of the larger cities. He quickly noticed the girl's aptitude for magic and her quick wits, and Silivrenniel's parents were overjoyed when he offered to tutor her free of charge.</p><p></p><p> Silivrenniel spent the next eleven years studying with the Wizard. By the time all her brothers and sisters were married and with children, Sila was still blossoming in to womanhood and had just become a full fledged Wizard.</p><p></p><p> When her mentor decided to go travel the planes, in search of a legendary artifact, Sila decided it was time to part ways with her family. From then on, her life escalated in to much quicker pace, and the girl had become an adventurer.</p><p></p><p> Silivrenniel was amazed at the vastness of this world and the other worlds she visited with her mentor, and she quickly outgrew the little farm of her foster parents and the boring life of a human peasant. She was eternally grateful, however, and visited them at least once per year, leaving gold and presents each time.</p><p></p><p> Being an Elf meant that eventually, Silivrenniel would outlive everyone - her parents, siblings, her mentor, even her nephews, nieces and their children as well. For more than two hundred years Sila was known as a benefactor to the Louet family, a recurring ancient relative that would tell them stories of their great great grand parents and that always help out with money, knowledge or even magic.</p><p></p><p> In her own personal quest to research the sun and it's nature, Silvanriel abandoned the broad studies of general Wizardry, for the more specified path of an Elemental Savant. It took her years of dedicated experimentation and study to become fully attuned with the element of Fire, but Sila's determination never faltered.</p><p></p><p> She had already made some contact with her own kind - the Sun Elves, but no one recognized her, and as she had been raised by humans, many viewed her as unsophisticated and plain. Silivrenniel did not like the assumptions her own kind made about her, and in stead dedicated herself to study of the sun and it's element.</p><p></p><p> Years had passed, and Sila had now gained formidable knowledge in the ways of magic. She had already gained immortality trough her link with the plain of fire, and had amassed a small fortune trough adventuring with various groups. The time had come for her to delve in to the high secures of arcane magic, and for that she needed seclusion and time to concentrate. Silivrenniel once again came home, some two hundred and twenty years after she had been brought here as an infant.</p><p></p><p> The original spot, where her parents had built thier farm so long ago, now housed a much larger building, made of solid bricks and with wooden corrals for cows and horses. Silivrenniel chose a spot in the nearby woods, where she paid masons and laborers to erect a three story stone tower for her, made of white marble. Inside she had several rooms filled with various tomes, magical ingredients and even a small forge (as she had dedicated much of her time to explore the effects fire had over different metals). The last eighteen years, Silivrenniel spent in unlocking the fearsome potential of the best arcane spells she could learn, truly earning the title of Archmage. </p><p></p><p> Her family was now a bit reluctant to seek her out, as simple folk feared magic and Elves. Sila, however, never forgot the kindness of her foster parents, and thus, the Louet family enjoyed her support nevertheless.[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>Feel free to copy it and just replace the info and remove unnecessary fields. This way It's easy for me to see what you have, how you got it and when you got it. Skill bonuses, synergies, stat bonuses, racial bonuses, level advancement - it's all needed. I'm open to suggestions if you guys do not like the format though.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4895605, member: 82679"] Shayuri: welcome aboard! cheshire_grin: Read the Archivist over from Heroes of Horror - a great class and actually of tremendous use to the party in this game! I will see how you make the char and possibly give you a little hint via pm regarding a particular skill. Collector of Stories - a quick google search gave me [URL="http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5"]this[/URL] link, and I will just double check with Complete Scoundrel to make sure i got the right idea. As it is right now I will allow the synergy, but will restrict it in the way that you must purchase a specific Skill Trick for every kind of enemy you wish to have a bonus to Dark Knowledge for. For example, you have 5 ranks in Knowledge: Religion, you spend 2 points and get Skill Trick: Undead Knowledge. That gives you a 5 bonus to Dark Knowledge vs Undead. If you use Dark Knowledge to ID a fiend and attempt to grant a bonus to yourself and the party, you must have previously chosen the Skill Trick: Outsiders to get the bonus. Makes sense? Theroc: Any source you can think of probably. Just make sure and state all used books for the character creation. On character sheets, as i have seen people use all sorts, will it be too much trouble for you guys to use this format: [sblock=Silivrenniel, The Sunkeeper] [COLOR=DarkOrange]Silivrenniel Louet[/COLOR] "The Sunkeeper" [B]Chaotic Good[/B] Female Sun Elf [COLOR=Yellow]Wizard 5 / Elemental Savant (Fire) 10 / Archmage 5[/COLOR] Patron Deity: none (sun worshiper) [COLOR=SeaGreen] EXP: 5,370[/COLOR][I] (used 1500 for Permanent Arcane sight, 1000 for Permanent See Invisibility, [/I][I]1500 for Permanent Tongues[/I][I], 630 for Spell Scroll Scribing)[/I] [B] Strength[/B] 12 (+1) [B]Dexterity[/B] 20 (+5) (base 14, +6 item) [B]Constitution[/B] 22 (+6) (Base 14, -2 racial, +4 tome, +6 item) [B]Intelligence[/B] 36 (+13) ([I]base 18, +2 racial, +5 tome, +5 level, +6 item)[/I] [B]Wisdom[/B] 10 (+0) [B]Charisma[/B] 10 (+0) [B]Size:[/B] Medium [B]Age:[/B] 238 [B]Height:[/B] 5' 0" [B]Weight:[/B] 92 lb [B]Eyes:[/B] Emerald Green with bright yellow marks (Elemental Savant trait) and a blue glow (Arcane sight trait) [B]Hair:[/B] Light Blonde [B]Skin:[/B] Pale Brown with a slight yellow glow (Elemental Savant trait) [sblock=Appearance] A very short and slender elven woman with delicate features, who wears her shoulder length, wheat coloured hair, tucked away in a tight bun at the back of her head. She very rarely undoes her hair, but when she does it shows it's waviness. Silivrenniel possesses natural elven beauty and elegance, but her stern features and the power and authority emanating from her glowing eyes, make the observant more likely to be intimidated than to find her attractive. Due to delving deep in the mysteries of the element of Fire, Silivrenniel now bears the marks of her ties to it as an Elemental Savant. Her eyes are littered with constantly shifting gold-coloured lights, as if beams of sunlight are reflecting in a pond. Her skin, the usual light tan colour of a Sun Elf, now seems of a lighter complexion as it emanates a permanent soft glow of a yellow tint, barely noticeable during the day, but present nevertheless. Silivrenniel is a powerful spellcaster and her strength and knowledge give her confidence, making her bold and decisive. She does not make friends easily, as everything must first be ground to dust by her frighteningly potent mind, before it is allowed a place near her defenses. [/sblock] [B]Total Hit Points:[/B] 181 [B]Speed:[/B] 30 feet [B]Armor Class:[/B] 25 = 10 + 3 [natural] +8 [Bracers of Armor] + 4 [dexterity] [B]Touch AC:[/B] 14 [B]Flat-footed:[/B] 21 [B]Special:[/B] Elemental specialty (Fire), Energy penetration +4, Energy Focus +2 [B]Elemental perfection:[/B] [B]Character does not age, breathe, eat or sleep.[/B] [B]Type:[/B] Medium Elemental (Fire) [B]+3 natural armor[/B] [B]Darkvision[/B] 60ft, [B]Immunity:[/B] fire, paralysis, poison, sleep, stunning, critical hits, flanking [B]Slam:[/B] 1d6+1 bludgeoning, 1d6 fire [B]Burn (Ex):[/B] DC 20+CON [B]Arcane sight[/B] [I](via Permanency)[/I] [B]See Invisibility[/B] [I](via Permanency)[/I] [B]Tongues[/B] [I](via Permanency)[/I] [B]Spell Resistance:[/B] 18 [I](Robe)[/I] [B]Contingency:[/B] [B]Greater Blink:[/B] If successfully hit or grappled. [B]Caster Level:[/B] 18 + 3 (Spell Power) + 1 (Ioun stone) + 2 (robe) + 4 (Energy Penetration: Fire) = [COLOR=DarkOrange][B]22[/B][I](base)[/I][/COLOR]/[COLOR=DeepSkyBlue][B]24[/B][I](vs SR only)[/I][/COLOR]/[COLOR=Red][B]28[/B][I](Fire vs SR)[/I][/COLOR] [B]Spell DC:[/B] 10 + Spell Level + 13 (Int) + 2 (Energy Focus: Fire) + 1 (Spell Focus: Evocation/Conjuraton) [B]Initiative modifier:[/B] + 4 = + 4 [dexterity] [B]Fortitude save:[/B] + 16 = 5 [base] + 4 [constitution] + 4 [resistance: robe] + 1 [competence: Ioun Stone] + 2 [Rat familiar] [B]Reflex save:[/B] + 15 = 5 [base] + 5 [dexterity] + 4 [resistance: robe] + 1 [competence: Ioun Stone] [B]Will save:[/B] + 20 = 15 [base] + 0 [wisdom] + 4 [resistance: robe] + 1 [competence: Ioun Stone] [B]Attack (handheld):[/B] +11 = 9 [base] + 1 [strength] + 1 [competence: Ioun Stone] [B]Attack (missile):[/B] +15 = 9 [base] + 5 [dexterity] + 1 [competence: Ioun Stone] [B]Grapple check:[/B] +11 = 9 [base] + 1 [strength] + 1 [competence: Ioun Stone] Light load: 43 lb. Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: - 130 lb. Lift off ground: - 260 lb. Push or drag: - 650 lb. [B]Languages:[/B] Common, Elven, Celestial, Draconic[FONT=Arial][FONT=Arial], Abyssal[/FONT][/FONT], [FONT=Arial]Ignan[/FONT] [sblock=Feats] Quicken Spell Energy Substitution: Fire Spell Focus: Evocation Spell Focus: Cojuration Arcane Thesis (Cone of Cold) Skill Focus: Spellcraft Searing Spell Energy Admixture: Cold Evasion [I](ring)[/I] [/sblock] [sblock=Skills] [B]Appraise + 14/16 [/B]= 13 [Int] + 1 [competence: Ioun Stone] + 2 [synergy: craft] [B]Balance + 6 [/B]= 5 [Dex] + 1 [competence: Ioun Stone] [B]Bluff + 1 [/B]= + 1 [competence: Ioun Stone] [B]Climb + 2 [/B]= 1 [Str] + 1 [competence: Ioun Stone] [B]Concentration + 30 [/B]= + 23 [base] + 6 [Con] + 1 [competence: Ioun Stone] [B]Craft + 14 [/B]= 13 [Int] + 1 [competence: Ioun Stone] [B]Craft (Weaponsmithing) + 37 [/B]= 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Craft (Armorsmithing) + 37 [/B]= 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Decipher Script + 23[/B] = 9 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Diplomacy + 1 [/B]= + 1 [competence: Ioun Stone] [B]Disguise + 1 [/B]= + 1 [competence: Ioun Stone] [B]Escape Artist + 6 [/B]= 5 [Dex] + 1 [competence: Ioun Stone] [B]Forgery + 14 [/B]= 13 [Int] + 1 [competence: Ioun Stone] [B]Gather Information + 3 [/B]= + 1 [competence: Ioun Stone] + 2 [synergy: Knowledge Local] [B]Heal + 1 [/B]= + 1 [competence: Ioun Stone] [B]Hide + 6 [/B]= 5 [Dex] + 1 [competence: Ioun Stone] [B]Intimidate + 1[/B] = + 1 [competence: Ioun Stone] [B]Jump + 2[/B] = 1 [Str] + 1 [competence: Ioun Stone] [B]Knowledge (Arcana) + 37[/B] = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Knowledge (The Planes) + 37[/B] = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Knowledge (Religion) + 37[/B] = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Knowledge (Local) + 23[/B] = 9 [base] + 13 [Int] + 1 [competence: Ioun Stone] [B]Listen + 3[/B] = + 1 [competence: Ioun Stone] + 2 [racial] [B]Move Silently + 6[/B] = 5 [Dex] + 1 [competence: Ioun Stone] [B]Ride + 6[/B] = 5 [Dex] + 1 [competence: Ioun Stone] [B]Search + 16 [/B]= + 13 [Int] + 1 [competence: Ioun Stone] + 2 [racial] [B]Spot + 3 [/B]= + 1 [competence: Ioun Stone] + 2 [racial] [B]Sense Motive + 1 [/B]= + 1 [competence: Ioun Stone] [B]Spellcraft + 42[/B] = 23 [base] + 13 [Int] + 1 [competence: Ioun Stone] +3 [skill focus] + 2 [synergy: Knowledge Arcana] [B]Survival + 1/3 [/B]= + 1 [competence: Ioun Stone] + 2 [synergy: Knowledge The Planes] [B]Swim + 2 [/B]= 1 [Str] + 1 [competence: Ioun Stone] [B]Use Rope + 6 [/B]= 5 [Dex] + 1 [competence: Ioun Stone] [/sblock] [sblock=Spells] [B]Known Spells:[/B] [B]0 level:[/B] (all SRD) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation [B]1 level:[/B] (5+5, 10 total) Shield, Grease, Magic Missiles, True Strike, Silent Image, Ray of Fire (SC), Backbiter (SC), Benign Transposition (SC), Nerveskitter (SC), Raging Flame (SC) [B]2 level:[/B] (4, 12 bought, 16 total) Mirror Image, Blur, Shatter, Scorching Ray, Glitterdust, Levitate, Body of the Sun (SC), Cloud of Bewilderment (SC), Knock, Bull’s Strength, Cat's Grace, Bear's Endurance, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Touch of Idiocy [B]3 level:[/B] (4, 6 bought, 10 total) Great Thunderclap (SC), Mind Poison (SC), Spell Vulnerability (SC), Magic Circle against Evil, Stinking Cloud, Fireball, Displacement, Fly, Haste, Shrink Item, [B]4 level:[/B] (4, 8 bought, 12 total) Assay Spell Resistance (SC), Burning Blood (SC), Fire Stride (SC), Forceward (SC), Metal Melt (SC), Orb of Fire (SC), Ray Deflection (SC), Spell Enhancer (SC), Wingbind (SC), Stoneskin, Black Tentacles, Resilient Sphere, [B]5 level: [/B](4, 11 bought, 15 total) Cone of Cold ([I]thesis spell[/I]), Permanency, Mass Fire Shield (SC), Greater Fireburst (SC), Anticold Sphere (SC), Greater Blink (SC), Mass Fly (SC), Indomitability (SC), Lucent Lance (SC), Cloudkill, Major Creation, Teleport, Contact Other Plane, Wall of Force, Telekinesis, [B]6 level:[/B] (4, 11 bought, 15 total) Probe Thoughts (SC), Ray of Entropy (SC), Ruby Ray of Reversal (SC), Tunnel Swallow (SC), Acid Storm (SC), Fires of Purity (SC), Howling Chain (SC), Antimagic Field, Globe of Invulnerability, Repulsion, Analyze Dweomer, True Seeing, Chain Lightning, Contingency, Disintegrate, [B]7 level:[/B] (4, 6 bought, 10 total) Ironguard (SC), Energy Immunity (SC), Limited Wish, Banishment, Spell Turning, Mage’s Magnificent Mansion, Phase Door, Power Word: Blind, Delayed Blast Fireball, Reverse Gravity, [B]8 level:[/B] (4, 4 bought, 8 total) Sunburst, Discern Location, Power Word: Stun, Polar Ray, Horrid Wilting, Iron Body, Polymorph Any Object, Temporal Stasis, [B]9 level:[/B] (4+4, 3 bought, 11 total ) Wish, Absorption (SC), Summon Elemental Monolith (SC), Freedom, Mage’s Disjunction, Gate, Power Word: Kill, Dominate Monster, Crushing Hand, Meteor Swarm, Shapechange Spells/Day 0 level: [B]4[/B] 1 level: [B]8[/B] = 4 + 4 [Int] 2 level: [B]8[/B] = 4 + 3 [Int] 3 level: [B]7[/B] = 4 + 3 [Int] 4 level: [B]11[/B] = 4 + 3 [Int] + 4 [Ring of Wizardry (IV)] 5 level: [B]3[/B] = 4 + 3 [Int] - 1 (Spell-Like Ability) - 3 (Spell Power) 6 level: [B]5[/B] = 4 + 2 [Int] - 1 (Mastery of Shaping) 7 level: [B]5[/B] = 3 + 2 [Int] 8 level: [B]5[/B] = 3 + 2 [Int] 9 level: [B]4[/B] = 2 + 2 [Int] Prepared spells: [B]0 level:[/B] Message, Read Magic, Prestidigitation, Mage Hand [B]1 level:[/B] Shield, Nerveskitter x 2, Benign Transposition, Raging Flame, Magic Missile x2, Backbiter [B]2 level:[/B] Mirror Image x2, Blur, Glitterdust, Cloud of Bewilderment, Combust, Bull’s Strength, Knock, Touch of Idiocy [B]3 level:[/B] Great Thunderclap, 2 x Spell Vulnerability, 2 x Searing Scorching Ray, Fly, Haste [B]4 level:[/B] Searing Fireball x 2, Assay Spell Resistance x 3, Fire Stride, Spell Enhancer x 3, Stoneskin, Black Tentacles [B]5 level:[/B] 1 x Quckened True strike, Mass Fire Shield, Lucent Lance [B]6 level:[/B] Globe of Invulnerability, Chain Lightning, Disintegrate, Ruby Ray of Reversal, Howling Chain [B]7 level:[/B] Ironguard, Energy Immunity, Spell Turning, Banishment, Reverse Gravity [B]8 level:[/B] Sunburst, Power Word: Stun, Polar Ray, Energy Admixtured (cold) Cone of Cold x 2 [B]9 level:[/B] Wish, Absorption, Shapechange, 2 x Meteor Swarm (SLA), [/sblock] [sblock=Level Advancement] 1: Wizard - Concentration + 4, Decipher script + 4, Knowledge (arcana) +4, Knowledge (the planes) +4, Knowledge (religion) +4, Knowledge (local) +4 Spelllcraft + 4, gain Scribe Scroll Feat: Quicken Spell 3: Wizard Feat: Energy Substitution: Fire 4: Wizard Int raised to 21 5: Wizard Concentration + 9, Decipher script + 9, Knowledge (arcana) +9, Knowledge (the planes) +9, Knowledge (religion) + 9, Knowledge (local) +9 Spelllcraft + 9 Bonus Feat: Spell Focus: Evocation BAB +2, Fort +1, Ref +1, Wil+4 6: Elemental Savant (Fire) Concentration + 10, Knowledge (arcana) +10, Knowledge (the planes) +10, Spellcraft + 10, Craft: Weaponsmithing +1, Craft: Armorsmithing + 2 Feat: Spell Focus: Conjuration 7: Elemental Savant (Fire) Concentration + 11, Knowledge (arcana) +11, Knowledge (the planes) +11, Spellcraft + 11, Craft: Weaponsmithing +3, Craft: Armorsmithing + 3 8: Elemental Savant (Fire) Int raised to 22, Concentration + 12, Knowledge (arcana) +12, Knowledge (the planes) +12, Spellcraft + 12, Craft: Weaponsmithing +5, Craft: Armorsmithing + 5 9: Elemental Savant (Fire) Feat: Arcane Thesis (Cone of Cold) 12: Elemental Savant (Fire) Int raised to 23 Feat: Skill Focus: Spellcraft 15: Elemental Savant (Fire) Concentration + 19, Knowledge (arcana) +19, Knowledge (the planes) +19, Spellcraft + 19, Craft: Weaponsmithing +19, Craft: Armorsmithing + 19 Feat: Searing Spell BAB +5, Fort +3, Ref +3, Wil+7 16: Archmage Int raised to 24 Concentration + 20, Knowledge (arcana) +20, Knowledge (the planes) +20, Spellcraft + 20, Craft: Weaponsmithing +20, Craft: Armorsmithing + 20, Knowledge (religion) +12 18: Archmage Feat: Energy Admixture: Cold 20: Archmage Int raised to 25 BAB +2, Fort +1, Ref +1, Wil+4 [B]High Arcana: Mastery of Shaping, Spell-Like Ability (Meteor Swarm), 3 x Spell Power[/B] [B]Totals:[/B] [B]BAB +9, Fort +5, Ref +5, Wil+15[/B] [B]Concentration + 24, Knowledge (arcana) +24, Knowledge (the planes) +24, Spellcraft + 24, Craft: Weaponsmithing +24, Craft: Armorsmithing + 24, Knowledge (religion) +24, Knowledge (local) + 9, Decipher script + 9[/B] [/sblock] [sblock=Sun Elf] * +2 Intelligence, –2 Constitution. * Humanoid (Elf) * Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size. * Sun elf base land speed is 30 feet. * Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. * Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. * +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan. * Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. * Level Adjustment: +0 [/sblock] [B]Familiar:[/B] A female white Rat named Heles. [sblock=Equipment] Tome of clear thought +5 [I](used)[/I] 137,500 gp Manual of bodily health +4 [I](used)[/I] 110,000 gp Bag of Holding type 4: 10,000 gp Blessed Book: 12,500 gp Orange Prism Ioun Stone 30,000 gp Pale green Prism Ioun Stone 30,000 g Headband of intellect +6 36,000 gp Gloves of Dexterity +6 36,000 gp Amulet of health +6 36,000 gp Bracers of armor +8 64,000 gp Robe of the Archmagi 75,000 gp Pearl of power, 9th-level spell 81,000 gp 2 x Pearl of power, 5th-level spell 50,000 gp Greater Rod of Metamagic, Empower 73,000 gp Ring of Wizardry (IV) 100,000 gp Ring of Evasion 25,000 gp 3 x 9 level scrolls: 11,475 gp 4 x 8 level scrolls: 12,000 gp 6 x 7 level scrolls: 13,650 gp 10 x 6 level scrolls: 16,500 gp 11 x 5 level scrolls: 12,375 gp 8 x 4 level scrolls: 5,600 gp 6 x 3 level scrolls: 2,250 gp 12 x 2 level scrolls: 1,800 gp Total spell scrolls: 75,650 gp Contingency focus item: 1500 gp Ruby Ray of Reversal focus: 500 gp Howling Chain focus: 500 gp Ironguard focus: 100 gp Shapechange focus: 1500 gp Stoneskin material components x 4: 1000 gp Scribed scrolls: Anticold Sphere x 2, Indomitability x 2, Teleport x 3 cost 630xp, 7875 gp Potion of Cure Serious Wounds x 5: 3750 gp _____ Total: 993,625 GP on person: 6375 [/sblock] [sblock=background] The Louets were an ordinary human family, living in a rural village nested deep in the fertile farmlands. They owned a farm and had no trouble providing for themselves, but were not rich by anyone's standards. The family consisted of Robert, the grey haired father and patriarch of the family, Milinda his wife and mother of the four children - Jessy, the youngest daughter and Mark, John and Carla. On a late summer evening the kids found an exquisitely carved wooden cradle, made of cherry wood and adorned with gold and silver, lying across the farm's doorstep. Inside was a tiny, crying baby girl, with a single note written in elaborate script, saying: [I]Silivrenniel[/I] The Louets were kind hearted folk and adopted the girl (who they were surprised to find out was Elven), and Silivrenniel (or Sila as they called her for short) became part of the family. The girl's youth was a happy and care free time, spent playing with her brothers and sisters and helping around the farm. She was different in that she did not sleep as the humans did, and could see much better during the night. But, the other kids did not condemn Silivrenniel for being of Elven descent - on the contrary, she became an oddity and quite popular with the boys, especially once she entered adolescence. Her older sister Carla, was the only one who did not like Silivrenniel much, and never truly accepted her as a part of the family, since she had been fourteen when the baby girl appeared on the doorstep. As they worked during the summer and their whole existence was defendant on the mercy of the sun, Silivrenniel became more and more fascinated with it as a symbol of good. The nearby village's priest had already identified Sila as a Sun Elf, and now the girl had began exploring the roots of her existence. But, seeing as how her family lived hundreds of leagues away from any Elven settlements, and no one knew much about Sun Elves in particular, the girl clung to the name and the belief that the sun is indeed the life giving entity that supports the whole world. As luck would have it, an experienced Wizard decided to settle in the village when Sila was seventeen, the arcane spellcaster trying to evade the distractions of the larger cities. He quickly noticed the girl's aptitude for magic and her quick wits, and Silivrenniel's parents were overjoyed when he offered to tutor her free of charge. Silivrenniel spent the next eleven years studying with the Wizard. By the time all her brothers and sisters were married and with children, Sila was still blossoming in to womanhood and had just become a full fledged Wizard. When her mentor decided to go travel the planes, in search of a legendary artifact, Sila decided it was time to part ways with her family. From then on, her life escalated in to much quicker pace, and the girl had become an adventurer. Silivrenniel was amazed at the vastness of this world and the other worlds she visited with her mentor, and she quickly outgrew the little farm of her foster parents and the boring life of a human peasant. She was eternally grateful, however, and visited them at least once per year, leaving gold and presents each time. Being an Elf meant that eventually, Silivrenniel would outlive everyone - her parents, siblings, her mentor, even her nephews, nieces and their children as well. For more than two hundred years Sila was known as a benefactor to the Louet family, a recurring ancient relative that would tell them stories of their great great grand parents and that always help out with money, knowledge or even magic. In her own personal quest to research the sun and it's nature, Silvanriel abandoned the broad studies of general Wizardry, for the more specified path of an Elemental Savant. It took her years of dedicated experimentation and study to become fully attuned with the element of Fire, but Sila's determination never faltered. She had already made some contact with her own kind - the Sun Elves, but no one recognized her, and as she had been raised by humans, many viewed her as unsophisticated and plain. Silivrenniel did not like the assumptions her own kind made about her, and in stead dedicated herself to study of the sun and it's element. Years had passed, and Sila had now gained formidable knowledge in the ways of magic. She had already gained immortality trough her link with the plain of fire, and had amassed a small fortune trough adventuring with various groups. The time had come for her to delve in to the high secures of arcane magic, and for that she needed seclusion and time to concentrate. Silivrenniel once again came home, some two hundred and twenty years after she had been brought here as an infant. The original spot, where her parents had built thier farm so long ago, now housed a much larger building, made of solid bricks and with wooden corrals for cows and horses. Silivrenniel chose a spot in the nearby woods, where she paid masons and laborers to erect a three story stone tower for her, made of white marble. Inside she had several rooms filled with various tomes, magical ingredients and even a small forge (as she had dedicated much of her time to explore the effects fire had over different metals). The last eighteen years, Silivrenniel spent in unlocking the fearsome potential of the best arcane spells she could learn, truly earning the title of Archmage. Her family was now a bit reluctant to seek her out, as simple folk feared magic and Elves. Sila, however, never forgot the kindness of her foster parents, and thus, the Louet family enjoyed her support nevertheless.[/sblock] [/sblock] Feel free to copy it and just replace the info and remove unnecessary fields. This way It's easy for me to see what you have, how you got it and when you got it. Skill bonuses, synergies, stat bonuses, racial bonuses, level advancement - it's all needed. I'm open to suggestions if you guys do not like the format though. [/QUOTE]
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