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DnD 5e x Savage Worlds; AC, Toughness and Wounds
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<blockquote data-quote="Voadam" data-source="post: 8996464" data-attributes="member: 2209"><p>Combining that with "A PC's/NPC's/Monster's Wound total could be determined by Max HD/2 and Toughness could be calculated by Con/2. With every increment of damage rolled that = Toughness resulting in another wound dealt." I think we get PCs with 3-6 wounds, a DR of about 5-8 at low levels (conceptually up to 10 at higher levels), and a death spiral mechanic with the only increasing toughness being from increasing con.</p><p></p><p>That is assuming max HD means a fighter with a d10 HD gets 5 wounds and not level/2 wounds.</p><p></p><p>So stagger if damage =1/2 con damage, 1 wound if = con, 2 wound if damage = 1.5 con. </p><p></p><p>I think the toughness aspect means that at low levels most things can generally only stagger, while at high CR things will do a bunch of wounds with every hit.</p><p></p><p>A CR 2 wyrmling white dragon does 9 damage with its bite and 22/11 with its breath weapon, so a bite will stagger and the breath weapon will either stagger or do 1-4 wounds.</p><p></p><p>A CR6 young white dragon does 19 with its bite, 11 with its two claws and 45/22 with its breath weapon, so a bite and claws will stagger to 3 wounds, while the breath weapon will do 1-10 wounds depending on con and save.</p><p></p><p>I think this makes con a huge impact stat.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8996464, member: 2209"] Combining that with "A PC's/NPC's/Monster's Wound total could be determined by Max HD/2 and Toughness could be calculated by Con/2. With every increment of damage rolled that = Toughness resulting in another wound dealt." I think we get PCs with 3-6 wounds, a DR of about 5-8 at low levels (conceptually up to 10 at higher levels), and a death spiral mechanic with the only increasing toughness being from increasing con. That is assuming max HD means a fighter with a d10 HD gets 5 wounds and not level/2 wounds. So stagger if damage =1/2 con damage, 1 wound if = con, 2 wound if damage = 1.5 con. I think the toughness aspect means that at low levels most things can generally only stagger, while at high CR things will do a bunch of wounds with every hit. A CR 2 wyrmling white dragon does 9 damage with its bite and 22/11 with its breath weapon, so a bite will stagger and the breath weapon will either stagger or do 1-4 wounds. A CR6 young white dragon does 19 with its bite, 11 with its two claws and 45/22 with its breath weapon, so a bite and claws will stagger to 3 wounds, while the breath weapon will do 1-10 wounds depending on con and save. I think this makes con a huge impact stat. [/QUOTE]
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DnD 5e x Savage Worlds; AC, Toughness and Wounds
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