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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="S'mon" data-source="post: 5115239" data-attributes="member: 463"><p>It depends on the prevalence of magic and monsters.</p><p></p><p>I've never found flying monsters to be much of an issue; they're pretty rare IMCs, and most are few in number and vulnerable enough that they can't effectively assault a serious castle. A really big dragon can take out a castle, but that is just as it should be IMO.</p><p></p><p>The big issue I saw pre-4e was with spellcasters; an 8th level 3e Wizard or Sorcerer can Fly with Improved Invisibility over a castle and rain down Fireballs. A 1e Magic-User with a Wand of Fireballs can send dozens of fireballs into the castle. 4e pretty well fixed this by limiting spell ranges and effectiveness, at 'normal' levels a Wizard can no longer make himself immune to mundane threats and doesn't have the firepower to take out a castle.</p><p></p><p>Re castle defenses - flat rooftops are vulnerable to flying attackers, so you might see more use of sloped roofs, but if flyers are rare then the ability to put masses of archers up there to rain down fire on enemy ground troops may outway the downside for the defender.</p><p></p><p>Overall, with 4e I no longer see a credibility problem for traditional castles. A lot is up to how the GM stats things - do you want to make archers behind arrow slits easy to hit, or do they have superior cover + total concealment? Do you want PCs to be able to break down the castle gate & portcullis? Are the walls easy to climb? A castle can be reasonably statted to be effectively immune to likely threats.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5115239, member: 463"] It depends on the prevalence of magic and monsters. I've never found flying monsters to be much of an issue; they're pretty rare IMCs, and most are few in number and vulnerable enough that they can't effectively assault a serious castle. A really big dragon can take out a castle, but that is just as it should be IMO. The big issue I saw pre-4e was with spellcasters; an 8th level 3e Wizard or Sorcerer can Fly with Improved Invisibility over a castle and rain down Fireballs. A 1e Magic-User with a Wand of Fireballs can send dozens of fireballs into the castle. 4e pretty well fixed this by limiting spell ranges and effectiveness, at 'normal' levels a Wizard can no longer make himself immune to mundane threats and doesn't have the firepower to take out a castle. Re castle defenses - flat rooftops are vulnerable to flying attackers, so you might see more use of sloped roofs, but if flyers are rare then the ability to put masses of archers up there to rain down fire on enemy ground troops may outway the downside for the defender. Overall, with 4e I no longer see a credibility problem for traditional castles. A lot is up to how the GM stats things - do you want to make archers behind arrow slits easy to hit, or do they have superior cover + total concealment? Do you want PCs to be able to break down the castle gate & portcullis? Are the walls easy to climb? A castle can be reasonably statted to be effectively immune to likely threats. [/QUOTE]
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