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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5115293" data-attributes="member: 28487"><p>Threads like this remind me of the quite in Civ4 when you discover masonry "It is from their foes, not their friends, that cities learn the lesson of building high walls"</p><p>Defenses will evolve to counter the threats that present themselves and will have a sophistication to match threats based on the wealth and importance of the location. </p><p>So the unimportant border town will have a wall to keep out the goblins, the important pass fortress will have additional anti-dragon stuff and the imperial capital will have everything and with extra knobs on.</p><p></p><p>To meaningfully discuss the topic you need to be clear on the available threats. D&D (at least in 3e and 4e) never listed much in the way of defensive measures to many of the offensive magic available. 4e is in fact pretty silent on the nature of battle magic rituals entirely, all that is listed is the kind of stuff adventures would find useful. </p><p>As for beasties, well it depends on how common they are and every DM has their own ideas about that.</p><p></p><p>In short if flying beasties are common then defensive structures will be closed from the air and feature designs that make life difficult for anything to land on the roof as well as means to attack airborne threats. </p><p>If siege magic is common then counter siege wards will be common also.</p><p>If neither is a problem and the pronciple attack vector is ground troops then the fortresses will be like that of medevial europe except in earthquake zones where they will be more like Japan.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5115293, member: 28487"] Threads like this remind me of the quite in Civ4 when you discover masonry "It is from their foes, not their friends, that cities learn the lesson of building high walls" Defenses will evolve to counter the threats that present themselves and will have a sophistication to match threats based on the wealth and importance of the location. So the unimportant border town will have a wall to keep out the goblins, the important pass fortress will have additional anti-dragon stuff and the imperial capital will have everything and with extra knobs on. To meaningfully discuss the topic you need to be clear on the available threats. D&D (at least in 3e and 4e) never listed much in the way of defensive measures to many of the offensive magic available. 4e is in fact pretty silent on the nature of battle magic rituals entirely, all that is listed is the kind of stuff adventures would find useful. As for beasties, well it depends on how common they are and every DM has their own ideas about that. In short if flying beasties are common then defensive structures will be closed from the air and feature designs that make life difficult for anything to land on the roof as well as means to attack airborne threats. If siege magic is common then counter siege wards will be common also. If neither is a problem and the pronciple attack vector is ground troops then the fortresses will be like that of medevial europe except in earthquake zones where they will be more like Japan. [/QUOTE]
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