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Do Demon Lords/Dukes of Hell grant spells to worshippers as gods do?
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<blockquote data-quote="Dragonhelm" data-source="post: 5054851" data-attributes="member: 3867"><p>I would contest that the people of Krynn survived perfectly well. Takhisis was still there, preparing for the War of Souls. In the meantime, Ansalon was ruled by five dragon overlords who terraformed the hell out of Ansalon and made life miserable.</p><p></p><p>It took the gods, specifically Takhisis, to break their reign. Some of the other gods, like Chislev, are trying to undo the damage done to the continent.</p><p></p><p>The theme of the Age of Mortals, post-War of Souls, is that people have a choice. "May the gods guide your way, or not, as you choose."</p><p></p><p></p><p></p><p>Yeah, but the world suffered. </p><p></p><p>From a gaming standpoint, mysticism was a replacement for cleric magic. It was given some good flavor in the SAGA rules system. The mystic in 3.5 was to the cleric what the sorcerer was to the wizard. So yeah, Krynn can survive. But it loses so many themes without the gods.</p><p></p><p>Mysticism could be adapted to other worlds. Thematically, it's similar to the Force (minus the midichlorians). It's a magical power of life. It can be the source of divine magic. In 4e, you could expand on that to include primal and psionic magic too. For Dragonlance, I use mysticism as one possible source of the divine, primal, and psionic power sources. And yes, I do use the psionic power source since a few of the Spheres of Mysticism were borderline psionics anyway.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 5054851, member: 3867"] I would contest that the people of Krynn survived perfectly well. Takhisis was still there, preparing for the War of Souls. In the meantime, Ansalon was ruled by five dragon overlords who terraformed the hell out of Ansalon and made life miserable. It took the gods, specifically Takhisis, to break their reign. Some of the other gods, like Chislev, are trying to undo the damage done to the continent. The theme of the Age of Mortals, post-War of Souls, is that people have a choice. "May the gods guide your way, or not, as you choose." Yeah, but the world suffered. From a gaming standpoint, mysticism was a replacement for cleric magic. It was given some good flavor in the SAGA rules system. The mystic in 3.5 was to the cleric what the sorcerer was to the wizard. So yeah, Krynn can survive. But it loses so many themes without the gods. Mysticism could be adapted to other worlds. Thematically, it's similar to the Force (minus the midichlorians). It's a magical power of life. It can be the source of divine magic. In 4e, you could expand on that to include primal and psionic magic too. For Dragonlance, I use mysticism as one possible source of the divine, primal, and psionic power sources. And yes, I do use the psionic power source since a few of the Spheres of Mysticism were borderline psionics anyway. [/QUOTE]
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Do Demon Lords/Dukes of Hell grant spells to worshippers as gods do?
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