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Do Demon Lords/Dukes of Hell grant spells to worshippers as gods do?
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<blockquote data-quote="countgray" data-source="post: 5055487" data-attributes="member: 18338"><p>In 3e/3.5e archfiends and celestial paragons COULD grant spells as long as the PC took a feat that represented making a pact with them. A PC could only ever take one of the 6 feats.</p><p></p><p>The feats were:</p><p>Scion of Sorrow (take a yugoloth lord as your patron) [vile]</p><p>Disciple of Darkness (take an archdevil lord as your patron) [vile]</p><p>Thrall to Demon (take a demon lord as your patron) [vile]</p><p>Knight of Stars (take an eladrin paragon as your patron) [exalted]</p><p>Favored of the Companions (take Talisid or a guardinal paragon as your patron) [exalted]</p><p>Servant of Heaven (take a tome archon as your patron) [exalted]</p><p></p><p>These feats were featured in the Book of Vile Darkness & Book of Exalted Deeds respectively.</p><p></p><p>There wasn't (IIRC) a corresponding feat for Slaad lords, although arguably the idea of binding oneself to a slaad is anthema to their anarchic philosophy. Perhaps the Modrons would be game for it, although they were hardly even mentioned in 3E.</p><p></p><p>Eric Boyd (noted freelance designer for D&D and especially the Forgotten Realms) opined on a couple of occasions that he was of the opinion that if you sacrificed one of your feats, then you should be able to worship a potted plant. And that was likely where they were heading, I gathered, and tracks with how I would handle it in my campaign (were anyone to ask) that if you took a feat representing making a special pact to take some kind of immortal entity as your patron, then you should be able to get spells from that entity. I would probably use that for abstract concepts too, like "Love", or unassigned portfolios, or even powerful liches, dragons, etc.</p><p></p><p>I figure the entity would in turn be channeling the energy to power the spells from whatever it derived its source of power was, be it a demon lord's layer, a devil's dominion in Hell, a Modron's gear, the negative energy plane for an arch-lich, etc.</p><p></p><p>The point is that there definitely was a mechanic that allowed fliend lords and celestial paragons to grant spells to clerics that took them as a patron.</p><p></p><p>It should be noted, that the feat wasn't entirely worthless in its own right, in addition to granting spells from your chosen patron it granted a luck bonus on certain rolls, which made up somewhat for having to take the feat to worship a non-divine entity.</p></blockquote><p></p>
[QUOTE="countgray, post: 5055487, member: 18338"] In 3e/3.5e archfiends and celestial paragons COULD grant spells as long as the PC took a feat that represented making a pact with them. A PC could only ever take one of the 6 feats. The feats were: Scion of Sorrow (take a yugoloth lord as your patron) [vile] Disciple of Darkness (take an archdevil lord as your patron) [vile] Thrall to Demon (take a demon lord as your patron) [vile] Knight of Stars (take an eladrin paragon as your patron) [exalted] Favored of the Companions (take Talisid or a guardinal paragon as your patron) [exalted] Servant of Heaven (take a tome archon as your patron) [exalted] These feats were featured in the Book of Vile Darkness & Book of Exalted Deeds respectively. There wasn't (IIRC) a corresponding feat for Slaad lords, although arguably the idea of binding oneself to a slaad is anthema to their anarchic philosophy. Perhaps the Modrons would be game for it, although they were hardly even mentioned in 3E. Eric Boyd (noted freelance designer for D&D and especially the Forgotten Realms) opined on a couple of occasions that he was of the opinion that if you sacrificed one of your feats, then you should be able to worship a potted plant. And that was likely where they were heading, I gathered, and tracks with how I would handle it in my campaign (were anyone to ask) that if you took a feat representing making a special pact to take some kind of immortal entity as your patron, then you should be able to get spells from that entity. I would probably use that for abstract concepts too, like "Love", or unassigned portfolios, or even powerful liches, dragons, etc. I figure the entity would in turn be channeling the energy to power the spells from whatever it derived its source of power was, be it a demon lord's layer, a devil's dominion in Hell, a Modron's gear, the negative energy plane for an arch-lich, etc. The point is that there definitely was a mechanic that allowed fliend lords and celestial paragons to grant spells to clerics that took them as a patron. It should be noted, that the feat wasn't entirely worthless in its own right, in addition to granting spells from your chosen patron it granted a luck bonus on certain rolls, which made up somewhat for having to take the feat to worship a non-divine entity. [/QUOTE]
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Do Demon Lords/Dukes of Hell grant spells to worshippers as gods do?
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