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Do Not Pass Go – Too Sexy for This Game
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<blockquote data-quote="Umbran" data-source="post: 7651416" data-attributes="member: 177"><p>You say it can send a clear message. I'm skeptical that it generally does. If the publisher has made one particular product, and suddenly everyone stops buying, that may send a message, but if already middling to poor sales are just more poor than expected, I doubt the publisher is going to go, "Oh, wait, it must have been this one particular part of the product that did it!"</p><p></p><p>If you are not willing to give them a specific and well-stated direct communication about why you aren't buying, you should not expect them to be able to guess why. passive-aggressiveness does not have a place in public policy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>This is a bigger issue. Is the existence of sexist characters in the game world in and of itself sexist? </p><p></p><p>Well, I hate to Godwin myself, but... is the existence of Nazis in the game supportive of fascism? Does it mean the GM holds to some of their ideals? <strong><em>No!</em></strong> Nazis are the guys we are allowed to hate, because they are so bad!</p><p></p><p>The sexist NPCs in question are Bad Guys, are they not? They must, perforce, be BAD. They must have bad qualities - like greed, racism, and sexism. If the GM were trying to portray those as the Good Guys, where their behavior was somehow supposed to be positive, then having them there is sexist. If they are portrayed as the villains, that's a statement *against* sexism.</p><p></p><p>This is a separate question from whether they should stop if the player asks. Players do have trigger issues. Some players don't want to deal with, say, child abuse in game. Or drug addiction plots, or overt sexism. The GM and players should have some discussion before game begins as to what's allowed territory, and they should be sensitive to each others' needs in this.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7651416, member: 177"] You say it can send a clear message. I'm skeptical that it generally does. If the publisher has made one particular product, and suddenly everyone stops buying, that may send a message, but if already middling to poor sales are just more poor than expected, I doubt the publisher is going to go, "Oh, wait, it must have been this one particular part of the product that did it!" If you are not willing to give them a specific and well-stated direct communication about why you aren't buying, you should not expect them to be able to guess why. passive-aggressiveness does not have a place in public policy. :) This is a bigger issue. Is the existence of sexist characters in the game world in and of itself sexist? Well, I hate to Godwin myself, but... is the existence of Nazis in the game supportive of fascism? Does it mean the GM holds to some of their ideals? [B][I]No![/I][/B] Nazis are the guys we are allowed to hate, because they are so bad! The sexist NPCs in question are Bad Guys, are they not? They must, perforce, be BAD. They must have bad qualities - like greed, racism, and sexism. If the GM were trying to portray those as the Good Guys, where their behavior was somehow supposed to be positive, then having them there is sexist. If they are portrayed as the villains, that's a statement *against* sexism. This is a separate question from whether they should stop if the player asks. Players do have trigger issues. Some players don't want to deal with, say, child abuse in game. Or drug addiction plots, or overt sexism. The GM and players should have some discussion before game begins as to what's allowed territory, and they should be sensitive to each others' needs in this. [/QUOTE]
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