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Do people in your games actually use "builds"
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<blockquote data-quote="Evenglare" data-source="post: 5922631" data-attributes="member: 63245"><p>Do you let (or use) builds in your games for character building? Or, do you let your character grow and evolve naturally deciding what you want when you level, based on the things that your character does? I always see build topics, while this is fine, i find it severely breaks immersion when your character is a simply bag of numbers that makes a person efficient at something with no regards to roleplay. </p><p></p><p>I recently ran a campaign where everyone picked a race, then rolled 3d6 for your stats applying them as rolled down the column, and then picked their class. I actually let them roll 3d6 for stats twice to represent 2 paths in life your character could have taken . If you havent done this, I highly recommend it. I find the game is much much more enjoyable when people have weaknesses that help encourage roleplaying.</p><p></p><p>Also , i have heard the argument that some people simply wish to roleplay characters that excel at anything, and it's dumb to think that a character needs to be hindered to roleplay efficiently. While I respect the person's decision on what they want to play, I disagree that a person can roleplay well when they have little to no drawbacks. This argument is absurd due to the fact that a good character must have hinderances, or else they become a very 2 dimensional character.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5922631, member: 63245"] Do you let (or use) builds in your games for character building? Or, do you let your character grow and evolve naturally deciding what you want when you level, based on the things that your character does? I always see build topics, while this is fine, i find it severely breaks immersion when your character is a simply bag of numbers that makes a person efficient at something with no regards to roleplay. I recently ran a campaign where everyone picked a race, then rolled 3d6 for your stats applying them as rolled down the column, and then picked their class. I actually let them roll 3d6 for stats twice to represent 2 paths in life your character could have taken . If you havent done this, I highly recommend it. I find the game is much much more enjoyable when people have weaknesses that help encourage roleplaying. Also , i have heard the argument that some people simply wish to roleplay characters that excel at anything, and it's dumb to think that a character needs to be hindered to roleplay efficiently. While I respect the person's decision on what they want to play, I disagree that a person can roleplay well when they have little to no drawbacks. This argument is absurd due to the fact that a good character must have hinderances, or else they become a very 2 dimensional character. [/QUOTE]
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