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Story Hour
Do people like Story Hours with lots of dialogue?
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<blockquote data-quote="hippie2049" data-source="post: 5163161" data-attributes="member: 85582"><p>I've played in several campaigns detailed in The Jesters story hours. The Jester seldom incorporates in-game dialogue verbatim, but, much like Sepulchraves story hours, he uses dialogue that captures the essence of his players characters to such an extent that any sh dialogue could have been said by any given character. </p><p> </p><p> We took notes, for both combat and role playing, in spiral bound notebooks. The aforementioned method of note taking was effective for capturing combat, the gist of role playing, and some specific dialogue. Drawbacks include that the note taker could not as effectively contribute to the game due to multitasking, the speed of conversation exceeds that of writing (hence effective for capturing the mood but not specific dialogue), and our group was large, 8-10 players with a full house, so at any given time several engaging conversations could be happening simultaneously. The Jester provided incentive to negate the multitasking distraction his players experienced for taking notes in two ways: the first is he offered bonus xp for taking notes and more importantly he wrote story hours chronicling our adventures. One method that never took effect while I played in his group regularly was to switch from pen and paper to recording electronically, ie laptop and ms word, which may have enabled us to get more snippets of conversation verbatim. </p><p></p><p>Recording seems like it would take too long to sort through. I recommend you get a sense of your players characters and use that as a basis for sh dialogue except for dialogue that greatly displays character development, instances of character alignment, witty ripostes, and exchanges that are too personalized to paraphrase. Sometimes Jester would ask the players how they remembered events unfolding for the sake of accuracy, and you should feel free to consult your players.</p><p></p><p>I look forward to your story hour.</p></blockquote><p></p>
[QUOTE="hippie2049, post: 5163161, member: 85582"] I've played in several campaigns detailed in The Jesters story hours. The Jester seldom incorporates in-game dialogue verbatim, but, much like Sepulchraves story hours, he uses dialogue that captures the essence of his players characters to such an extent that any sh dialogue could have been said by any given character. We took notes, for both combat and role playing, in spiral bound notebooks. The aforementioned method of note taking was effective for capturing combat, the gist of role playing, and some specific dialogue. Drawbacks include that the note taker could not as effectively contribute to the game due to multitasking, the speed of conversation exceeds that of writing (hence effective for capturing the mood but not specific dialogue), and our group was large, 8-10 players with a full house, so at any given time several engaging conversations could be happening simultaneously. The Jester provided incentive to negate the multitasking distraction his players experienced for taking notes in two ways: the first is he offered bonus xp for taking notes and more importantly he wrote story hours chronicling our adventures. One method that never took effect while I played in his group regularly was to switch from pen and paper to recording electronically, ie laptop and ms word, which may have enabled us to get more snippets of conversation verbatim. Recording seems like it would take too long to sort through. I recommend you get a sense of your players characters and use that as a basis for sh dialogue except for dialogue that greatly displays character development, instances of character alignment, witty ripostes, and exchanges that are too personalized to paraphrase. Sometimes Jester would ask the players how they remembered events unfolding for the sake of accuracy, and you should feel free to consult your players. I look forward to your story hour. [/QUOTE]
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Do people like Story Hours with lots of dialogue?
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