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General Tabletop Discussion
*TTRPGs General
Do players want challenging games, with a real chance of death?
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<blockquote data-quote="wizard71" data-source="post: 9217969" data-attributes="member: 63273"><p>I think people want a challenge. I do not think they want a real chance of death. If you look at how the game has changed, much more has been done to minimize character death. Higher hit point averages for all classes, Death Saves vs death at zero or negative hit points, poison doing hit point damage instead of being an instant kill, no save or die spells,multiple changes to save against disintegration & petrification, point buys, ability score bumps and overpowered feats (looking at you Alertness, Great Weapon Master & Sharp Shooter) all argue that more is being done to minimize character death.</p></blockquote><p></p>
[QUOTE="wizard71, post: 9217969, member: 63273"] I think people want a challenge. I do not think they want a real chance of death. If you look at how the game has changed, much more has been done to minimize character death. Higher hit point averages for all classes, Death Saves vs death at zero or negative hit points, poison doing hit point damage instead of being an instant kill, no save or die spells,multiple changes to save against disintegration & petrification, point buys, ability score bumps and overpowered feats (looking at you Alertness, Great Weapon Master & Sharp Shooter) all argue that more is being done to minimize character death. [/QUOTE]
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General Tabletop Discussion
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Do players want challenging games, with a real chance of death?
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