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General Tabletop Discussion
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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="SakanaSensei" data-source="post: 9258968" data-attributes="member: 7033162"><p>There are definitely things that I think improve the play experience that RPGs outside of DnD do/have done. On point 9: Dead Turns...</p><p></p><p>The current game I'm in is in a system I cobbled together from Blades in the Dark, Into the Odd, and a smattering of other ideas I grabbed from other games like Spire/Heart. One of the biggest changes I made, from the perspective of the other players in the game, is that you don't roll to hit when you attack with a weapon a la Into the Odd. </p><p></p><p>One player who usually doesn't like combat much (he's only played 5E) made sure to say after his first experience with that one rule change that he "hadn't realized that every martial character in our past games essentially had a 25-30% chance to just get 'counterspelled' whenever they went to do something," because essentially a miss means they did nothing with their turn.</p><p></p><p>He loves combat now and is bringing a lot of energy to those scenes.</p><p></p><p>I definitely think there are some adjustments that can be made to core assumptions of how DnD works. I also think that other games are already doing these things.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 9258968, member: 7033162"] There are definitely things that I think improve the play experience that RPGs outside of DnD do/have done. On point 9: Dead Turns... The current game I'm in is in a system I cobbled together from Blades in the Dark, Into the Odd, and a smattering of other ideas I grabbed from other games like Spire/Heart. One of the biggest changes I made, from the perspective of the other players in the game, is that you don't roll to hit when you attack with a weapon a la Into the Odd. One player who usually doesn't like combat much (he's only played 5E) made sure to say after his first experience with that one rule change that he "hadn't realized that every martial character in our past games essentially had a 25-30% chance to just get 'counterspelled' whenever they went to do something," because essentially a miss means they did nothing with their turn. He loves combat now and is bringing a lot of energy to those scenes. I definitely think there are some adjustments that can be made to core assumptions of how DnD works. I also think that other games are already doing these things. [/QUOTE]
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