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Do we need a Fifth Edition Revival (5ER)?
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<blockquote data-quote="mamba" data-source="post: 9238703" data-attributes="member: 7034611"><p>yes you were, at the time I did not realize you were so far off base that you took my reply to mean we are talking about WotC here. I thought you meant it was impossible to stray farther from the core than WotC is doing with their 2024 books and used those as proof for it</p><p></p><p></p><p>obviously they can, but not everything they could possibly do would be compatible with D&D monsters and adventures, would it? So this does not even begin to address the question</p><p></p><p></p><p>classes can look entirely different and still be compatible (in the sense of being of roughly comparable in power level).</p><p></p><p>Monsters can look different too, all you need to do is make sure the vanilla ones still fit into your design, ie you can add stuff like the villain actions from Flee Mortals, that just means the vanilla ones do not have any.</p><p>Of course this does limit your design space in that you cannot take anything away or drastically change it</p><p></p><p>As to addressing the issues, there are several 3pps, theoretically all with their own take, so some of them might address what you consider to be issues and others what I do. It’s not like everyone agrees on what the issues are</p><p></p><p>If you think pretty much everything needs a complete overhaul, then chances are the whole 5e compatibility approach is pointless for you, and you should look for a different baseline / game</p></blockquote><p></p>
[QUOTE="mamba, post: 9238703, member: 7034611"] yes you were, at the time I did not realize you were so far off base that you took my reply to mean we are talking about WotC here. I thought you meant it was impossible to stray farther from the core than WotC is doing with their 2024 books and used those as proof for it obviously they can, but not everything they could possibly do would be compatible with D&D monsters and adventures, would it? So this does not even begin to address the question classes can look entirely different and still be compatible (in the sense of being of roughly comparable in power level). Monsters can look different too, all you need to do is make sure the vanilla ones still fit into your design, ie you can add stuff like the villain actions from Flee Mortals, that just means the vanilla ones do not have any. Of course this does limit your design space in that you cannot take anything away or drastically change it As to addressing the issues, there are several 3pps, theoretically all with their own take, so some of them might address what you consider to be issues and others what I do. It’s not like everyone agrees on what the issues are If you think pretty much everything needs a complete overhaul, then chances are the whole 5e compatibility approach is pointless for you, and you should look for a different baseline / game [/QUOTE]
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