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Community
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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="Oofta" data-source="post: 7530490" data-attributes="member: 6801845"><p>Personally I do limit races, but it's more what makes sense for my world (and my players) than what I would like to play. So I allow half-elves and half-orcs but not dragonborn (at least not yet) because there's never been a huge demand for it. On the other hand I don't allow Drow because in my world they're the bogey-man that comes in the night. Literally.</p><p></p><p>But I allow half-elves because they have such a long history and half-orcs because I don't have a problem with people playing the big ugly rough around the edges character if they want. In addition, not all half-orcs are the product of force (or at least not a human female being raped) because there are communities of half-orcs. Sometimes orcish blood goes back several generations with a half-orc born to two human parents who happened to have a little orcish blood. In certain parts of the world there is more mixing of cultures and races than others.</p><p></p><p>So why not just allow orcs? Because I don't view orcs (or any other monstrous humanoid) as just people with funny skin color. They're just built differently and are pretty much universally incapable of being good. I understand that's an over-simplification for a lot of people, but I view it the same as tigers. No matter how much they're "tamed" they are never domesticated; they just aren't wired that way.</p><p></p><p>On the other hand, if it makes sense to limit half-orcs or half-elves in your campaign feel free. But if orcs are (presumably) potentially not evil in your campaign, then why assume half-orcs are the product of force?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7530490, member: 6801845"] Personally I do limit races, but it's more what makes sense for my world (and my players) than what I would like to play. So I allow half-elves and half-orcs but not dragonborn (at least not yet) because there's never been a huge demand for it. On the other hand I don't allow Drow because in my world they're the bogey-man that comes in the night. Literally. But I allow half-elves because they have such a long history and half-orcs because I don't have a problem with people playing the big ugly rough around the edges character if they want. In addition, not all half-orcs are the product of force (or at least not a human female being raped) because there are communities of half-orcs. Sometimes orcish blood goes back several generations with a half-orc born to two human parents who happened to have a little orcish blood. In certain parts of the world there is more mixing of cultures and races than others. So why not just allow orcs? Because I don't view orcs (or any other monstrous humanoid) as just people with funny skin color. They're just built differently and are pretty much universally incapable of being good. I understand that's an over-simplification for a lot of people, but I view it the same as tigers. No matter how much they're "tamed" they are never domesticated; they just aren't wired that way. On the other hand, if it makes sense to limit half-orcs or half-elves in your campaign feel free. But if orcs are (presumably) potentially not evil in your campaign, then why assume half-orcs are the product of force? [/QUOTE]
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Community
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Do We Really Need Half-Elves and Half-Orcs?
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