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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="MNblockhead" data-source="post: 7530598" data-attributes="member: 6796661"><p>My favorite flavor. Coffee, scotch, tobacco (gave up the last, but not because the taste).</p><p></p><p>Anyway, I pretty much let my players play what they wish but we work together on back stories and what kind of game they want to play. I don't want to "pick on" a player because they are playing a character that looks like a monster to most of the people they will need to interact with. At the same time, if you are going to go with some exotic race because of some min-maxing calculations you made, you can put a bit of that energy into some backstory. </p><p></p><p>That said, you are not a *bad* GM if you don't want to allow certain races. A GM is a player as well and part of the fun is selecting or building a world. If you are playing a published WoTC adventure set in the Forgotten Realms, I think you should let your players play any race they want. </p><p></p><p>But I may want to run a campaign where everyone has to play a human barbarian, or the entire party is made up of gnomish wizards, or kobold monks. Hell, I converted <em>We Be Goblins</em> to 5e because playing a party of all goblins was pretty damn fun. </p><p></p><p>Of course you need to find players that want to play that kind of game. They are free to go elsewhere, but that doesn't make you a poor DM for wanting to play a limited-class, limited-race campaign.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7530598, member: 6796661"] My favorite flavor. Coffee, scotch, tobacco (gave up the last, but not because the taste). Anyway, I pretty much let my players play what they wish but we work together on back stories and what kind of game they want to play. I don't want to "pick on" a player because they are playing a character that looks like a monster to most of the people they will need to interact with. At the same time, if you are going to go with some exotic race because of some min-maxing calculations you made, you can put a bit of that energy into some backstory. That said, you are not a *bad* GM if you don't want to allow certain races. A GM is a player as well and part of the fun is selecting or building a world. If you are playing a published WoTC adventure set in the Forgotten Realms, I think you should let your players play any race they want. But I may want to run a campaign where everyone has to play a human barbarian, or the entire party is made up of gnomish wizards, or kobold monks. Hell, I converted [I]We Be Goblins[/I] to 5e because playing a party of all goblins was pretty damn fun. Of course you need to find players that want to play that kind of game. They are free to go elsewhere, but that doesn't make you a poor DM for wanting to play a limited-class, limited-race campaign. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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