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General Tabletop Discussion
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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="Aldarc" data-source="post: 7531558" data-attributes="member: 5142"><p>If half-races seem uninteresting to you, it's also worth considering whether or not these half-races can be reskinned or altered as something else for your purposes. I have a variety of homebrews that I have used or keep in my back pocket, and I sometimes reflavor existing races so they fit better. This includes the aforementioned half-races. </p><p></p><p>In one of my old games, half-orcs are not actually half-anything. They are simply another variety of orcs. But because humans regarded them as more "civilized" than their more "primitive" kin, they falsely assumed and declared then that they must be a "half-human" offshoot as a (racially-biased) explanation.</p><p></p><p>In other games, I occasionally use half-elves as "feyborn." They are humans who (for one reason or another) were born infused with arcane energies (i.e. magical radiation) of the world, often of the Feywild. Some cultures may regard them as cursed, while others may seem them as a blessing, typically of their god as a sign of divine favor. </p><p></p><p>I often enjoy having my halflings as a type of goblinoid. Similarly to the half-orcs, as they look more "human" than "goblin," humans assumed they were close kin to humans and thus natural allies. Halflings were only all too happy to let humans work with that false impression due to the associated perks. Only a handful of keen scholars have noted the similarities between goblins and halflings, such as their small size, similar languages, voracious appetities, subterranean homes, fondness for large canines, and penchant for mischief-making.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7531558, member: 5142"] If half-races seem uninteresting to you, it's also worth considering whether or not these half-races can be reskinned or altered as something else for your purposes. I have a variety of homebrews that I have used or keep in my back pocket, and I sometimes reflavor existing races so they fit better. This includes the aforementioned half-races. In one of my old games, half-orcs are not actually half-anything. They are simply another variety of orcs. But because humans regarded them as more "civilized" than their more "primitive" kin, they falsely assumed and declared then that they must be a "half-human" offshoot as a (racially-biased) explanation. In other games, I occasionally use half-elves as "feyborn." They are humans who (for one reason or another) were born infused with arcane energies (i.e. magical radiation) of the world, often of the Feywild. Some cultures may regard them as cursed, while others may seem them as a blessing, typically of their god as a sign of divine favor. I often enjoy having my halflings as a type of goblinoid. Similarly to the half-orcs, as they look more "human" than "goblin," humans assumed they were close kin to humans and thus natural allies. Halflings were only all too happy to let humans work with that false impression due to the associated perks. Only a handful of keen scholars have noted the similarities between goblins and halflings, such as their small size, similar languages, voracious appetities, subterranean homes, fondness for large canines, and penchant for mischief-making. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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