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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7531640" data-attributes="member: 6785785"><p>I agree wholeheartedly about the discussion ahead of time in a session zero.</p><p></p><p>Dark Sun's tone is that the world is dying, I'd say....which means it's a very dangerous place. The environment, the gear, the society, the magic system, the creatures, the rulers.....all those elements are designed to make things difficult for the PCs. The desert, the lack of readily available metal, the slave society....all of these are setting elements that support the harsh, dying world vibe. Altering any of them could impact the setting's vibe, I would agree. I just don't think that any change MUST impact the vibe. It should be considered whenever any change is made, but I think something on the scale of allowing a gnome does not disrupt anything. And it may even open up some interesting aspects of play that tie tightly into the setting.</p><p></p><p>Making a change like bringing back all the eliminated races? That's something that would have a much larger impact. Just the gnomes? Or even just one gnome? Not so much. Perhaps it does diminish Nibenay to some extent, but plenty of the sorcerer kings failed in their genocides. I don't really think much less of Borys because dwarves are still around. And do the PCs even know about that? And is there some way to make the gnome present without making Nibenay having failed, if that matters to the DM? Perhaps a mutation by the Pristine Tower? Pretty simple, and using an element that already exists in the setting.</p><p></p><p>Really all I'm advocating for is for the GM to consider making changes as much as the player should consider it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7531640, member: 6785785"] I agree wholeheartedly about the discussion ahead of time in a session zero. Dark Sun's tone is that the world is dying, I'd say....which means it's a very dangerous place. The environment, the gear, the society, the magic system, the creatures, the rulers.....all those elements are designed to make things difficult for the PCs. The desert, the lack of readily available metal, the slave society....all of these are setting elements that support the harsh, dying world vibe. Altering any of them could impact the setting's vibe, I would agree. I just don't think that any change MUST impact the vibe. It should be considered whenever any change is made, but I think something on the scale of allowing a gnome does not disrupt anything. And it may even open up some interesting aspects of play that tie tightly into the setting. Making a change like bringing back all the eliminated races? That's something that would have a much larger impact. Just the gnomes? Or even just one gnome? Not so much. Perhaps it does diminish Nibenay to some extent, but plenty of the sorcerer kings failed in their genocides. I don't really think much less of Borys because dwarves are still around. And do the PCs even know about that? And is there some way to make the gnome present without making Nibenay having failed, if that matters to the DM? Perhaps a mutation by the Pristine Tower? Pretty simple, and using an element that already exists in the setting. Really all I'm advocating for is for the GM to consider making changes as much as the player should consider it. [/QUOTE]
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Community
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Do We Really Need Half-Elves and Half-Orcs?
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