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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7532740" data-attributes="member: 6704184"><p>Yeah, we have at least one gnome in each of the 4 campaigns we've got ongoing except 1, and none are silly, obnoxious, etc. </p><p></p><p>I do enjoy making gnomish steroetypes to annoy [MENTION=6799753]lowkey13[/MENTION] with, though. </p><p></p><p>But my current character in my friend's homebrew is a sailor from a northern mountainous land that was a Winter Fey kingdom ruled by a gnome-esque archfey queen until about 1500 years ago, and his family is descended from heroes from that age, who died protecting their children and neighbors when the mountain exploded and fiends poured out of it to plague the world. </p><p></p><p>He is on a quest to stop the necromancer-turned-lich who murdered his crew to make them thralls for a sorcerer's duel, and stop his cult from breaking the seals that keep the mountain from exploding again. </p><p></p><p>He isn't peppy, he doesn't talk a mile a minute, etc. He just speaks with an Irish accent because the region he is from is psuedo-Irish, and he likes befriending birds and other small critters, and using his minor magics to throw his voice or visualise his designs for ship tech or new weapons. Mostly, he's a swashbuckler and dabbler in magic, invention, and alchemy. He's very gnomish, because he views the world with a longer view than most humans, he's highly intelligent and literate, he doesn't think of critters as dumb beasts, etc. </p><p></p><p>People being bad at playing non-humans isn't a good reason to remove them from the game. I find I can just expect more from people, and they deliver.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7532740, member: 6704184"] Yeah, we have at least one gnome in each of the 4 campaigns we've got ongoing except 1, and none are silly, obnoxious, etc. I do enjoy making gnomish steroetypes to annoy [MENTION=6799753]lowkey13[/MENTION] with, though. But my current character in my friend's homebrew is a sailor from a northern mountainous land that was a Winter Fey kingdom ruled by a gnome-esque archfey queen until about 1500 years ago, and his family is descended from heroes from that age, who died protecting their children and neighbors when the mountain exploded and fiends poured out of it to plague the world. He is on a quest to stop the necromancer-turned-lich who murdered his crew to make them thralls for a sorcerer's duel, and stop his cult from breaking the seals that keep the mountain from exploding again. He isn't peppy, he doesn't talk a mile a minute, etc. He just speaks with an Irish accent because the region he is from is psuedo-Irish, and he likes befriending birds and other small critters, and using his minor magics to throw his voice or visualise his designs for ship tech or new weapons. Mostly, he's a swashbuckler and dabbler in magic, invention, and alchemy. He's very gnomish, because he views the world with a longer view than most humans, he's highly intelligent and literate, he doesn't think of critters as dumb beasts, etc. People being bad at playing non-humans isn't a good reason to remove them from the game. I find I can just expect more from people, and they deliver. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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