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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7533912" data-attributes="member: 6976536"><p>I don't care about the difference between them in the context of this discussion. Whether a difference is jarring is up to the people involved in a game, it's not an objective matter that you get to sit back and arbitrate whether people jarred by it are wrong. I simply don't accept your contention that you are the arbiter of what is 'fundamentally disruptive' to games and that other players and DMs are not allowed to make the decision of what is disruptive for themselves. Some people enjoy playing "Dark Sun, but the PCs are all Star Fleet officers with light sabers", some people want to play only things supported by what's actually written, most people are in between those extremes. </p><p></p><p></p><p></p><p>There's nothing weird about it; playing games is inherently a selfish act. The fundamental motive for gaming is enjoyment in some form, it's for the gamer's own benefit. Arguments criticizing someone for being 'selfish' fall apart when you acknoweldge that everyone involved is selfish, and you can then move on to real discussion. People make compromises because if you don't make any compromises, you end up with no one to game with.</p><p></p><p></p><p></p><p>And if he doesn't choose another way to deal with it, then... what exactly? The only phrase you've used is that he's "messed up," or that it means that the setting is "fragile".</p><p></p><p></p><p></p><p>If you have one player who only wants to play if he can shoehorn in a gnome and another who doesn't want to play if gnomes are shoehorned in, then you're in a catch-22. </p><p></p><p></p><p></p><p>I guess all of those are examples that support my view that if there are players who find those changes off-putting, it doesn't mean that there is something wrong with those players or that the setting is 'fragile.' I'm not really sure what you're actually looking for examples of, since asking for examples doesn't make sense to me in this context.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7533912, member: 6976536"] I don't care about the difference between them in the context of this discussion. Whether a difference is jarring is up to the people involved in a game, it's not an objective matter that you get to sit back and arbitrate whether people jarred by it are wrong. I simply don't accept your contention that you are the arbiter of what is 'fundamentally disruptive' to games and that other players and DMs are not allowed to make the decision of what is disruptive for themselves. Some people enjoy playing "Dark Sun, but the PCs are all Star Fleet officers with light sabers", some people want to play only things supported by what's actually written, most people are in between those extremes. There's nothing weird about it; playing games is inherently a selfish act. The fundamental motive for gaming is enjoyment in some form, it's for the gamer's own benefit. Arguments criticizing someone for being 'selfish' fall apart when you acknoweldge that everyone involved is selfish, and you can then move on to real discussion. People make compromises because if you don't make any compromises, you end up with no one to game with. And if he doesn't choose another way to deal with it, then... what exactly? The only phrase you've used is that he's "messed up," or that it means that the setting is "fragile". If you have one player who only wants to play if he can shoehorn in a gnome and another who doesn't want to play if gnomes are shoehorned in, then you're in a catch-22. I guess all of those are examples that support my view that if there are players who find those changes off-putting, it doesn't mean that there is something wrong with those players or that the setting is 'fragile.' I'm not really sure what you're actually looking for examples of, since asking for examples doesn't make sense to me in this context. [/QUOTE]
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