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General Tabletop Discussion
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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="oreofox" data-source="post: 7534296" data-attributes="member: 6776240"><p>It depends on the player. Let's say this is an online game. The DM advertises he wants to play a "by the books" Dark Sun game. That is, no gnomes, tieflings, wizards, or whatever else the base Dark Sun does not include (I was never a fan of the setting, and know next to nothing, but it is typically one people always talk about, and was brought up earlier in this thread, so will continue using it). The DM gets 47 applications. 1/2 didn't read anything and are the type to apply to every single game no matter what, and are typically the types to be tossed away. That leaves us with about 23 people. The DM just wants 5 players, so goes through and picks out the best 5, with 2-3 on a waitlist for the inevitable flakers. Now, everyone knows what is allowed, what is available, and what isn't. One player, despite knowing going in, really wants to play a gnome sorcerer. They've been really jonesing to play one. They come into session 0 and put forth the gnome sorcerer character. The DM tells them no, choose something else. They say they really want to play this gnome sorcerer. DM says can't play that character in this game, choose another. Player refuses, DM says the player will need to find a different game. Removes that player, brings in one of the waitlist.</p><p></p><p>To me, the player would be in the wrong. Now, if the setting was something more wide-open, then the DM would be in the wrong. Planescape would allow the choice to be damn near anything in D&D that is available for a player. All settings were connected. And in a way, Ravenloft would be as well. They have Lord Soth from Dragonlance in there. Sure, a dragonborn, tiefling, orc, firbolg, etc might have a hard time in some of the domains, but Ravenloft as a setting would allow just about anything.</p><p></p><p>As an addendum to the part where I said the DM would be in the wrong: This, of course, precludes the DM taking a pre-existing setting such as Forgotten Realms and having it changed over the years, or even using an older version of Faerun where Dragonborn didn't exist.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7534296, member: 6776240"] It depends on the player. Let's say this is an online game. The DM advertises he wants to play a "by the books" Dark Sun game. That is, no gnomes, tieflings, wizards, or whatever else the base Dark Sun does not include (I was never a fan of the setting, and know next to nothing, but it is typically one people always talk about, and was brought up earlier in this thread, so will continue using it). The DM gets 47 applications. 1/2 didn't read anything and are the type to apply to every single game no matter what, and are typically the types to be tossed away. That leaves us with about 23 people. The DM just wants 5 players, so goes through and picks out the best 5, with 2-3 on a waitlist for the inevitable flakers. Now, everyone knows what is allowed, what is available, and what isn't. One player, despite knowing going in, really wants to play a gnome sorcerer. They've been really jonesing to play one. They come into session 0 and put forth the gnome sorcerer character. The DM tells them no, choose something else. They say they really want to play this gnome sorcerer. DM says can't play that character in this game, choose another. Player refuses, DM says the player will need to find a different game. Removes that player, brings in one of the waitlist. To me, the player would be in the wrong. Now, if the setting was something more wide-open, then the DM would be in the wrong. Planescape would allow the choice to be damn near anything in D&D that is available for a player. All settings were connected. And in a way, Ravenloft would be as well. They have Lord Soth from Dragonlance in there. Sure, a dragonborn, tiefling, orc, firbolg, etc might have a hard time in some of the domains, but Ravenloft as a setting would allow just about anything. As an addendum to the part where I said the DM would be in the wrong: This, of course, precludes the DM taking a pre-existing setting such as Forgotten Realms and having it changed over the years, or even using an older version of Faerun where Dragonborn didn't exist. [/QUOTE]
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