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Do we want one dominant game, and why?
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<blockquote data-quote="Dausuul" data-source="post: 5246862" data-attributes="member: 58197"><p>But external competition is fundamentally different in a couple of ways.</p><p></p><p>First, with internal competition, when one player comes up with an innovation, the others can quickly adopt it. That doesn't work nearly so well when your competitors are external; WotC has tried to borrow ideas from MMOs, for instance, but the results have been mixed at best. MMOs are fundamentally different from tabletop RPGs.</p><p></p><p>Second, when there is internal competition, natural selection can take its course without destroying the industry. A company that fails to compete declines and gets bought out, often by a more successful competitor. Its resources are then put to better use. Or it gets liquidated and competitors take over its share of the market.</p><p></p><p>But if the company that makes D&D is unable to compete, well... even if it does find a buyer, where is the buyer going to find the expertise to rebuild the brand? And if it gets liquidated, who's going to step up and take over? We were lucky in 1997 that Wizards of the Coast, originally an RPG company, had recently created Magic and was in the middle of its meteoric rise. What are the odds of something similar happening if WotC stumbles?</p><p></p><p>As I said, one giant is better than no giant, but two or more giants would be far healthier than just one.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5246862, member: 58197"] But external competition is fundamentally different in a couple of ways. First, with internal competition, when one player comes up with an innovation, the others can quickly adopt it. That doesn't work nearly so well when your competitors are external; WotC has tried to borrow ideas from MMOs, for instance, but the results have been mixed at best. MMOs are fundamentally different from tabletop RPGs. Second, when there is internal competition, natural selection can take its course without destroying the industry. A company that fails to compete declines and gets bought out, often by a more successful competitor. Its resources are then put to better use. Or it gets liquidated and competitors take over its share of the market. But if the company that makes D&D is unable to compete, well... even if it does find a buyer, where is the buyer going to find the expertise to rebuild the brand? And if it gets liquidated, who's going to step up and take over? We were lucky in 1997 that Wizards of the Coast, originally an RPG company, had recently created Magic and was in the middle of its meteoric rise. What are the odds of something similar happening if WotC stumbles? As I said, one giant is better than no giant, but two or more giants would be far healthier than just one. [/QUOTE]
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