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Do you allow Acrobatics and Athletics to be used interchangeably?
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<blockquote data-quote="pming" data-source="post: 7504378" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I think it was more the writers/designers just being DM's and thinking "This would be a cool way to show how one COULD USE the Athletics skill, but tweaked a bit for effect..."</p><p></p><p>To me it shows that the underlying structure of 5e is "Here are the rules. Use 'em, change 'em, modify 'em. Whatever wold be more fun...do that"...as opposed to ..."Here are the rules. We are deliberately breaking them in order to annoy people who really REALLY like RAW". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>As I said in my post a page or two back, I pretty much read the Skill as "if there is something unusual or particularly dangerous/stressful about it...make a roll if the Player can't figure out a way to deal with it" (pretty much a 3/4 Old Skool, 1/4 New Skool DM'ing style). Also, as I stated, the default "ability stat" used is just a default. If a Player can tell me how he's going to use the skill and it makes more sense to use some other stat, I'll let him roll with that stat's modifier (e.g., using Int for an Athletics check to climb something). </p><p></p><p>In my mind, a skill is more than just "how good you are at it". A skill is more than just physical prowess or mental mnemonics. "Athletics", for example, is also how much the character "knows" about how his body works and how physics affects his body when he does X, Y, or Z, as well as good ol' book lernin'. If a Fighter and a Wizard start talking about cliff climbing, both will be making Athletics checks...and both will be using Int. Chances are the Fighter will be getting his Proficiency bonus and the Wizard will not. Both will be able to teach each other something about Climbing...even if the Wizard's Int bonus is +4 and the Fighters is a flat +0.</p><p></p><p>There's another 2¢ from me I guess! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7504378, member: 45197"] Hiya! I think it was more the writers/designers just being DM's and thinking "This would be a cool way to show how one COULD USE the Athletics skill, but tweaked a bit for effect..." To me it shows that the underlying structure of 5e is "Here are the rules. Use 'em, change 'em, modify 'em. Whatever wold be more fun...do that"...as opposed to ..."Here are the rules. We are deliberately breaking them in order to annoy people who really REALLY like RAW". ;) As I said in my post a page or two back, I pretty much read the Skill as "if there is something unusual or particularly dangerous/stressful about it...make a roll if the Player can't figure out a way to deal with it" (pretty much a 3/4 Old Skool, 1/4 New Skool DM'ing style). Also, as I stated, the default "ability stat" used is just a default. If a Player can tell me how he's going to use the skill and it makes more sense to use some other stat, I'll let him roll with that stat's modifier (e.g., using Int for an Athletics check to climb something). In my mind, a skill is more than just "how good you are at it". A skill is more than just physical prowess or mental mnemonics. "Athletics", for example, is also how much the character "knows" about how his body works and how physics affects his body when he does X, Y, or Z, as well as good ol' book lernin'. If a Fighter and a Wizard start talking about cliff climbing, both will be making Athletics checks...and both will be using Int. Chances are the Fighter will be getting his Proficiency bonus and the Wizard will not. Both will be able to teach each other something about Climbing...even if the Wizard's Int bonus is +4 and the Fighters is a flat +0. There's another 2¢ from me I guess! :) ^_^ Paul L. Ming [/QUOTE]
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Do you allow Acrobatics and Athletics to be used interchangeably?
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