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do you allow flaws?
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<blockquote data-quote="Scion" data-source="post: 2445585" data-attributes="member: 5777"><p>Interesting, but a few points strike me as odd.</p><p></p><p></p><p></p><p>Everything in the game works this way however. Everytime someone wants to pick a combination of feats or a new spell or a class or pretty much anything there is always a chance that something happens that the dm doesnt want to happen.</p><p></p><p>Having more character options always makes for more work for the dm, but that isnt necissarily a bad thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I am not sure if there are any prcs that having extra feats early on would break. If it does then the prc is more of a problem.</p><p></p><p>After all, most/all prcs have multiple requirements and generally being able to get one sooner still means that you have to wait for the rest (BAB requirement, skill requirements, save requirements, spell requirements, feat requirements which also have some/all of these and can only be taken at certain levels or higher anyway).</p><p></p><p></p><p></p><p>Also, if a feat or flaw grants a mechanical advantage for a roleplaying disadvantage then it is poorly made to begin with. Dont use the poorly made stuff <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>That seems like the whole point to me. You give up something (gain a flaw) and get a beanie (feat). If the flaw is not 'tough enough' for your liking then make it tougher.</p><p></p><p>Remember though, the flaw doesnt have to necissarily come up all of the time, or even often, just now and then it definately has to be an issue.</p><p></p><p></p><p>It sounds like you have experience with a few different flaw-like systems, some will be better than others of course. But it also sounds like you know what lines not to cross, so I am not sure why the flaws would be any more of a problem than anything else in the system. I am still trying to figure this out in case it might cause problems in any games I run in the future.</p></blockquote><p></p>
[QUOTE="Scion, post: 2445585, member: 5777"] Interesting, but a few points strike me as odd. Everything in the game works this way however. Everytime someone wants to pick a combination of feats or a new spell or a class or pretty much anything there is always a chance that something happens that the dm doesnt want to happen. Having more character options always makes for more work for the dm, but that isnt necissarily a bad thing ;) I am not sure if there are any prcs that having extra feats early on would break. If it does then the prc is more of a problem. After all, most/all prcs have multiple requirements and generally being able to get one sooner still means that you have to wait for the rest (BAB requirement, skill requirements, save requirements, spell requirements, feat requirements which also have some/all of these and can only be taken at certain levels or higher anyway). Also, if a feat or flaw grants a mechanical advantage for a roleplaying disadvantage then it is poorly made to begin with. Dont use the poorly made stuff ;) That seems like the whole point to me. You give up something (gain a flaw) and get a beanie (feat). If the flaw is not 'tough enough' for your liking then make it tougher. Remember though, the flaw doesnt have to necissarily come up all of the time, or even often, just now and then it definately has to be an issue. It sounds like you have experience with a few different flaw-like systems, some will be better than others of course. But it also sounds like you know what lines not to cross, so I am not sure why the flaws would be any more of a problem than anything else in the system. I am still trying to figure this out in case it might cause problems in any games I run in the future. [/QUOTE]
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do you allow flaws?
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