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Do you allow murder within the party?
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<blockquote data-quote="Doghead Thirteen" data-source="post: 3385890" data-attributes="member: 49966"><p>Some years ago, things got so bad that I had to bring in a new house rule. Telling players they weren't allowed to PK simply didn't work. I had things like, player 1 accidentally caused the death of player 2's character, player 2 generates new character, first action of player 2's character? Murder player 1's character for absolutely no reason other than 'he killed my last character'. On occasion we'd have two players spending virtually the entire session generating characters which promptly got killed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> for tat.</p><p></p><p>So I made it the rule that, if you ever killed another PC, you were subject to instant karma.</p><p></p><p>In other words, your PC would be dead through some insane coincedence in the form of an F14 mysteriously crashlanding on their head, irrespective of where they were.</p><p></p><p>The real problem player has since moved on, and my players have matured enough that the F14 Rule is no longer necessary. I've had a PK fairly recently during a cyberpunk themed campaign; what happened was that the new character hacked into the borderline psychotic mercenary's cybernetic brain augmentation.</p><p>We wrote it off as character suicide.</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3385890, member: 49966"] Some years ago, things got so bad that I had to bring in a new house rule. Telling players they weren't allowed to PK simply didn't work. I had things like, player 1 accidentally caused the death of player 2's character, player 2 generates new character, first action of player 2's character? Murder player 1's character for absolutely no reason other than 'he killed my last character'. On occasion we'd have two players spending virtually the entire session generating characters which promptly got killed :):):) for tat. So I made it the rule that, if you ever killed another PC, you were subject to instant karma. In other words, your PC would be dead through some insane coincedence in the form of an F14 mysteriously crashlanding on their head, irrespective of where they were. The real problem player has since moved on, and my players have matured enough that the F14 Rule is no longer necessary. I've had a PK fairly recently during a cyberpunk themed campaign; what happened was that the new character hacked into the borderline psychotic mercenary's cybernetic brain augmentation. We wrote it off as character suicide. [/QUOTE]
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