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Do you allow players to switch skill ranks around for PRC quals?
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<blockquote data-quote="Negative Zero" data-source="post: 211584" data-attributes="member: 3794"><p>this is all well and good, but what happens when the player doesn't have the information he needs to make the right skill and feat choices. when this is due to the fault of the DM, then the player shouldn't be made to pay. in the situations that Jerrid Al-Kundo describes, those are <em>deffinitely</em> DM choices that he's making his players pay for. in this regard, NPCs will always have the advantage. as the DM, who is their brain, will be able to custom fit them, while players run around in the dark.</p><p></p><p>most PrCs have either a BAB or a minimum skill rank prereq. this is what's meant to reflect how long it should take for a player to get into a PrC. if you use them at all, then you should make the available ones known to your players, and at the relevant times, spill some details of the prereqs. do it ingame if it makes you feel better, or hand out notes. either way, don't punish your players for your choices.</p><p></p><p>as for hte issue of how to make up for prereqs that a player doesn't have, in one of my games, the DM has <em>Librams</em> and <em>Learned Tomes</em> that allow characters to, after usually 20-40 in gmae hours, spend XPs for a feat or ranks in a skill. he's got a very complex system for how much it costs, and as a lowly player, i'm not privy to the details. </p><p></p><p>however of what i do know, mental feats/skills are easier to learn from a book, so the DC is easier. at the halfway mark, you make an INT check and if you beat the DC you can learn that skill/feat. the more you beat the DC by, the fewer XP you spend on it (tho i'm sure, not a whole lot fewer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) if you fail, but fail by 5 or less, then you have to start again. by more than 5, and your character cannot grasp the info in the book. also it's assumed that you treat these books like a work book, making notes in the margins and underlining sentences. each use of the book raises the DC a bit. you can choose to make seperate notes but the DC to learn is higher.</p><p></p><p>in another game, the DM has a much more simple system. find the right trainier, and you pay money for XP. for example, if you're 100 XP off your next level, you can spend a certain amount of money (dependent on your level) to earn those extra XP. a similar thing might be applied to skills and feats. get the PCs to spend money and time, and have them learn the feat/skill.</p><p></p><p>yet another DM that i've played with, chose PrCs for all the players, based on their character concepts and the way they played them. specific feats that were needed but unknown, were usually given to the players as a reward for good roleplaying. and he always founda way to do ingame that made sense. of course, this method only works for certain types of feats/abilites. but you get the idea.</p><p></p><p>i like the idea of PrCs being found out ingame, but players should not be penalised for ignorance forced upon them.</p><p></p><p>~NegZ</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 211584, member: 3794"] this is all well and good, but what happens when the player doesn't have the information he needs to make the right skill and feat choices. when this is due to the fault of the DM, then the player shouldn't be made to pay. in the situations that Jerrid Al-Kundo describes, those are [i]deffinitely[/i] DM choices that he's making his players pay for. in this regard, NPCs will always have the advantage. as the DM, who is their brain, will be able to custom fit them, while players run around in the dark. most PrCs have either a BAB or a minimum skill rank prereq. this is what's meant to reflect how long it should take for a player to get into a PrC. if you use them at all, then you should make the available ones known to your players, and at the relevant times, spill some details of the prereqs. do it ingame if it makes you feel better, or hand out notes. either way, don't punish your players for your choices. as for hte issue of how to make up for prereqs that a player doesn't have, in one of my games, the DM has [i]Librams[/i] and [i]Learned Tomes[/i] that allow characters to, after usually 20-40 in gmae hours, spend XPs for a feat or ranks in a skill. he's got a very complex system for how much it costs, and as a lowly player, i'm not privy to the details. however of what i do know, mental feats/skills are easier to learn from a book, so the DC is easier. at the halfway mark, you make an INT check and if you beat the DC you can learn that skill/feat. the more you beat the DC by, the fewer XP you spend on it (tho i'm sure, not a whole lot fewer :)) if you fail, but fail by 5 or less, then you have to start again. by more than 5, and your character cannot grasp the info in the book. also it's assumed that you treat these books like a work book, making notes in the margins and underlining sentences. each use of the book raises the DC a bit. you can choose to make seperate notes but the DC to learn is higher. in another game, the DM has a much more simple system. find the right trainier, and you pay money for XP. for example, if you're 100 XP off your next level, you can spend a certain amount of money (dependent on your level) to earn those extra XP. a similar thing might be applied to skills and feats. get the PCs to spend money and time, and have them learn the feat/skill. yet another DM that i've played with, chose PrCs for all the players, based on their character concepts and the way they played them. specific feats that were needed but unknown, were usually given to the players as a reward for good roleplaying. and he always founda way to do ingame that made sense. of course, this method only works for certain types of feats/abilites. but you get the idea. i like the idea of PrCs being found out ingame, but players should not be penalised for ignorance forced upon them. ~NegZ [/QUOTE]
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Do you allow players to switch skill ranks around for PRC quals?
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