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Do you allow third party material in your games?
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<blockquote data-quote="Greg K" data-source="post: 7573909" data-attributes="member: 5038"><p>Outside of the core 3e books, Unearthed Arcana, and a few web enhancements and Dragon articles, I primarily use third party supplements when I run 3e. Some specific third party books that I use are The Psychic's Handbook (Green Ronin), The Shaman's Handbook (Green Ronin), The Witch's Handbook (Green Ronin), Experts 3.5 (Skirmisher Publishing), From Stone to Steel (Monkey God Enterprises/ High Moon Media), Noble Steeds (Avalanche Press), Book of Iron Might (Malhavoc), Poisoncraft (Blue Devil Games), The Advanced Bestiary (Green Ronin), The Book of Templates Deluxe Revised (Silverthorne Games) ,Armies of the Abyss (Green Ronin), and the Artificer's Handbook (Mystic Eye Games). I also use some other material from Adamant Publishing, Bards & Sages (e.g. Sharks!) Blackdirge Publishing, EN Publishing, Green Ronin, Malhavoc Publishing, and various websites (e.g. Sean K. Reynold's website).</p><p></p><p>In addition to the above products that I own and use, my to buy list includes products from Alderac (AEG), Bastion Press, Blackdirge, Dark Quest Games, Green Ronin, Malhavoc, Mongoose, Second World Simulations with the products Insults and Injuries (Skirmisher Press) and Bestiary: Predators (Betabunny) topping my list. However, due to finances and my having been running other games for the past few years, I have held off on purchasing these items.</p><p></p><p>Why do I allow these and how do I choose what to allow? Those products that I allow either</p><p style="margin-left: 20px">a) provide an alternate set of mechanics that I prefer to an official core rule (for example, both Poisoncraft and The Artificer's Handbook ); </p> <p style="margin-left: 20px">b. it covers a topic in a way (including mechanics) that I prefer to an official WOTC supplement. Examples include: The Book of Iron Might, The Psychic's Handbook, The Shaman's Handbook, The Witch's Handbook, From Stone to Steel, and Book of Templates Deluxe Revised; </p> <p style="margin-left: 20px">c) it covers and/or expands upon something found in the core rules (ex. Noble Steeds); or </p> <p style="margin-left: 20px">d) it is a product that covers something that I would like to introduce into my game, but it is not covered at all by the core rules</p><p></p><p>As for how I choose what to allow, I read the article, webpage, or book in question and then decide if it fulfills the following criteria: Do I like the mechanics and flavor? Does it fix a rule issue that I have with the game, handle an existing mechanic better, or otherwise enhance the game (in my opinion)?and , finally, does it fit the the campaign that I am running?</p></blockquote><p></p>
[QUOTE="Greg K, post: 7573909, member: 5038"] Outside of the core 3e books, Unearthed Arcana, and a few web enhancements and Dragon articles, I primarily use third party supplements when I run 3e. Some specific third party books that I use are The Psychic's Handbook (Green Ronin), The Shaman's Handbook (Green Ronin), The Witch's Handbook (Green Ronin), Experts 3.5 (Skirmisher Publishing), From Stone to Steel (Monkey God Enterprises/ High Moon Media), Noble Steeds (Avalanche Press), Book of Iron Might (Malhavoc), Poisoncraft (Blue Devil Games), The Advanced Bestiary (Green Ronin), The Book of Templates Deluxe Revised (Silverthorne Games) ,Armies of the Abyss (Green Ronin), and the Artificer's Handbook (Mystic Eye Games). I also use some other material from Adamant Publishing, Bards & Sages (e.g. Sharks!) Blackdirge Publishing, EN Publishing, Green Ronin, Malhavoc Publishing, and various websites (e.g. Sean K. Reynold's website). In addition to the above products that I own and use, my to buy list includes products from Alderac (AEG), Bastion Press, Blackdirge, Dark Quest Games, Green Ronin, Malhavoc, Mongoose, Second World Simulations with the products Insults and Injuries (Skirmisher Press) and Bestiary: Predators (Betabunny) topping my list. However, due to finances and my having been running other games for the past few years, I have held off on purchasing these items. Why do I allow these and how do I choose what to allow? Those products that I allow either [INDENT]a) provide an alternate set of mechanics that I prefer to an official core rule (for example, both Poisoncraft and The Artificer's Handbook ); b. it covers a topic in a way (including mechanics) that I prefer to an official WOTC supplement. Examples include: The Book of Iron Might, The Psychic's Handbook, The Shaman's Handbook, The Witch's Handbook, From Stone to Steel, and Book of Templates Deluxe Revised; c) it covers and/or expands upon something found in the core rules (ex. Noble Steeds); or d) it is a product that covers something that I would like to introduce into my game, but it is not covered at all by the core rules[/INDENT] As for how I choose what to allow, I read the article, webpage, or book in question and then decide if it fulfills the following criteria: Do I like the mechanics and flavor? Does it fix a rule issue that I have with the game, handle an existing mechanic better, or otherwise enhance the game (in my opinion)?and , finally, does it fit the the campaign that I am running? [/QUOTE]
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