Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Do you always need to save the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6298900"><p>I think that really depends on where you want to "end" your story. Saving the world is often the culmination of previous smaller battles. </p><p></p><p>IE: </p><p>1-First you save a couple of kids from being at the scene of a robbery.</p><p>2-Then you attempt to stop the robbery.</p><p>3-Then you attempt to recover what was stolen, or if you successfully stopped the robbery, you investigate why they were attempting to steal the stuff.</p><p>4-You then put a stop to the "master plan". This often turns out to not be the real goal.</p><p></p><p>You then repeat steps 1-4 on an increasingly dangerous basis. First the town was threatened by the experimental robot. Then the city was under fire from the robot army. Now the country is at risk from secret robot-human hybrids. Finally the world is at stake because of the giant doomsday alien-robot monstrosity that was built on the dark side of the moon.</p><p></p><p>It's the same formula at each stage, you simply need to choose which stage you want to stop at, which is a determination of how powerful you want your heroes and villains to be. If you don't want to end up saving the world, don't keep upping the ante. Of course the problem is that after a while, beating foes of the same challenge becomes a little dull. I'd suggest that in order to keep the ante from increasing too rapidly, you'd need to focus less on the fights and more on the intrigue. So, more Batman, less Superman.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6298900"] I think that really depends on where you want to "end" your story. Saving the world is often the culmination of previous smaller battles. IE: 1-First you save a couple of kids from being at the scene of a robbery. 2-Then you attempt to stop the robbery. 3-Then you attempt to recover what was stolen, or if you successfully stopped the robbery, you investigate why they were attempting to steal the stuff. 4-You then put a stop to the "master plan". This often turns out to not be the real goal. You then repeat steps 1-4 on an increasingly dangerous basis. First the town was threatened by the experimental robot. Then the city was under fire from the robot army. Now the country is at risk from secret robot-human hybrids. Finally the world is at stake because of the giant doomsday alien-robot monstrosity that was built on the dark side of the moon. It's the same formula at each stage, you simply need to choose which stage you want to stop at, which is a determination of how powerful you want your heroes and villains to be. If you don't want to end up saving the world, don't keep upping the ante. Of course the problem is that after a while, beating foes of the same challenge becomes a little dull. I'd suggest that in order to keep the ante from increasing too rapidly, you'd need to focus less on the fights and more on the intrigue. So, more Batman, less Superman. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you always need to save the world
Top