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Do You Care About Planescape Lore?
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<blockquote data-quote="Alzrius" data-source="post: 6130921" data-attributes="member: 8461"><p>It's such a big strawman that it's practically the Wicker Man.</p><p></p><p>Using terms like "we are forced to kowtow" is an attempt to conjure up the same "they won't let us play the way we want" sentiment that keeps popping up every time any kind of change is proposed. People always mock that sentiment - correctly - by saying that WotC won't kick down your doors and force you to change your campaign, which is why any idea about being oppressed by Planescape is nonsense.</p><p></p><p>Insofar as lore is concerned, I think it's a good thing. I buy written products because I want them to do the heavy lifting for me; I'm paying someone else to do the majority of the imagining, so that I can go in and then make whatever changes on top of that suit me. I am not paying for a bare-bones amount of material that then leaves the majority of the work unfinished - if I wanted that, I wouldn't be buying the material in the first place.</p><p></p><p>Less is not more; more is more. Or, to put it another way, <strong>subtraction is easier than addition</strong> when it comes to game material. It's far less work to glance at something, say "nope, not using this" than it is to stare at a blank page and try to fill it.</p><p></p><p>Planescape lore is a good thing, because the alternative is an underdeveloped outline.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6130921, member: 8461"] It's such a big strawman that it's practically the Wicker Man. Using terms like "we are forced to kowtow" is an attempt to conjure up the same "they won't let us play the way we want" sentiment that keeps popping up every time any kind of change is proposed. People always mock that sentiment - correctly - by saying that WotC won't kick down your doors and force you to change your campaign, which is why any idea about being oppressed by Planescape is nonsense. Insofar as lore is concerned, I think it's a good thing. I buy written products because I want them to do the heavy lifting for me; I'm paying someone else to do the majority of the imagining, so that I can go in and then make whatever changes on top of that suit me. I am not paying for a bare-bones amount of material that then leaves the majority of the work unfinished - if I wanted that, I wouldn't be buying the material in the first place. Less is not more; more is more. Or, to put it another way, [b]subtraction is easier than addition[/b] when it comes to game material. It's far less work to glance at something, say "nope, not using this" than it is to stare at a blank page and try to fill it. Planescape lore is a good thing, because the alternative is an underdeveloped outline. [/QUOTE]
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Do You Care About Planescape Lore?
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