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Do you ever "call" fights?
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<blockquote data-quote="DeathbyDoughnut" data-source="post: 7567949" data-attributes="member: 90519"><p>I call fights, in that I end them thematically when appropriate. I don't run combats as, "combat sides fight until hp run out" or whatever the hp equivalent is in the system. Though it does depend on what the hp are attempting to convey in terms of reality. I try to play adversaries as close to how I imagine they would act in a "real" combat. </p><p></p><p>A fanatic trying to accomplish a goal is likely to fight to their death, most rogues like bandits or pirates are not so. Typically, bullies out for themselves are not interested in fighting for anything that's why they teamed up with other unsavories to overwhelm their prey so they don't have to fight. A bandit group against an adventurer group are typically not a band of murderers out for blood, they are cowardly thieves in a big group looking for easy loot. And I will run an encounter as such, most bandits I run will feign an I jury after a hit or two, especially below half hp. They fall to the ground to play dead, and escape as they are able.</p><p></p><p>Wild animals are similar, a prey animal will flee immediately, a predator animal will only attack if it feels like it has the upper hand for the meal, and will only fight so long as the energy expenditure is worthwhile for the meal. Once a predator sustains an injury it flees to lick its wounds, unless it is a pack animal and its pack or hunting party is all participating, then the individual creatures will stick around longer, but typically not unto death. </p><p></p><p>As a GM I will call a fight as it is appropriate to do so. Those NPCs without murderous intent will typically attempt to talk it out even in the middle of a fight. A guard just wants to make it home to their family, they don't want to fight to the death against some surly adventurers. In my head canon this is why in so many action movies mooks are "knocked out" in one hit by the protagonists, they aren't interested in fighting to the death, sure some of the more loyal lieutenants may be, but the average Mook is hardly there die for the cause. The Mook gets hit by a non-life threatening hit, they pretend to collapse/be knocked out and they live to see another day.</p></blockquote><p></p>
[QUOTE="DeathbyDoughnut, post: 7567949, member: 90519"] I call fights, in that I end them thematically when appropriate. I don't run combats as, "combat sides fight until hp run out" or whatever the hp equivalent is in the system. Though it does depend on what the hp are attempting to convey in terms of reality. I try to play adversaries as close to how I imagine they would act in a "real" combat. A fanatic trying to accomplish a goal is likely to fight to their death, most rogues like bandits or pirates are not so. Typically, bullies out for themselves are not interested in fighting for anything that's why they teamed up with other unsavories to overwhelm their prey so they don't have to fight. A bandit group against an adventurer group are typically not a band of murderers out for blood, they are cowardly thieves in a big group looking for easy loot. And I will run an encounter as such, most bandits I run will feign an I jury after a hit or two, especially below half hp. They fall to the ground to play dead, and escape as they are able. Wild animals are similar, a prey animal will flee immediately, a predator animal will only attack if it feels like it has the upper hand for the meal, and will only fight so long as the energy expenditure is worthwhile for the meal. Once a predator sustains an injury it flees to lick its wounds, unless it is a pack animal and its pack or hunting party is all participating, then the individual creatures will stick around longer, but typically not unto death. As a GM I will call a fight as it is appropriate to do so. Those NPCs without murderous intent will typically attempt to talk it out even in the middle of a fight. A guard just wants to make it home to their family, they don't want to fight to the death against some surly adventurers. In my head canon this is why in so many action movies mooks are "knocked out" in one hit by the protagonists, they aren't interested in fighting to the death, sure some of the more loyal lieutenants may be, but the average Mook is hardly there die for the cause. The Mook gets hit by a non-life threatening hit, they pretend to collapse/be knocked out and they live to see another day. [/QUOTE]
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Do you ever "call" fights?
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