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Do you let your clerics have all the spells?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3039283" data-attributes="member: 4134"><p>They won't grant these spells due to alignment restrictions ([Evil] spells can't be cast by good clerics or clerics of good deities).</p><p></p><p></p><p></p><p>As I we said: Because they're gods. They're slaves to their own portfolio, despite all the power they have.</p><p></p><p>I won't complain if the DM disallows spells on those grounds. But that assumes that the DM won't be overly pedantic about this: Of course, spells that are directly against what the god stands for are right out (Lathander won't ever grant [Darkness] spells, but that means that he doesn't grant but [Light] spells. He won't grant [Evil], but the spells need not be [Good].</p><p></p><p>Some general stuff is quite okay, and generally, a bit of leniency about what is considered the forte of this god is okay, too.</p><p></p><p>It's just stuff that is the antithesis to the deity's portfolio.</p><p></p><p></p><p></p><p></p><p>So, to use the Priest of Ilmater example:</p><p>His forte will be healing, protection, especially spells like shield other.</p><p>But stuff like divine power is okay, as you could say defending the weak and defeating the wicked will mean less suffering to the people, and since you are likely to get hurt in a fight, it is, in a sense, a transfer of suffering.</p><p>Wind Walk is okay, too. It's not Ilmater's area of influence, but he's not against it, either.</p><p></p><p>Symbol of Pain is right out.</p><p>Wrack is right out.</p><p>"Invocation of the Dread Mother" or stuff like that is right out, too.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3039283, member: 4134"] They won't grant these spells due to alignment restrictions ([Evil] spells can't be cast by good clerics or clerics of good deities). As I we said: Because they're gods. They're slaves to their own portfolio, despite all the power they have. I won't complain if the DM disallows spells on those grounds. But that assumes that the DM won't be overly pedantic about this: Of course, spells that are directly against what the god stands for are right out (Lathander won't ever grant [Darkness] spells, but that means that he doesn't grant but [Light] spells. He won't grant [Evil], but the spells need not be [Good]. Some general stuff is quite okay, and generally, a bit of leniency about what is considered the forte of this god is okay, too. It's just stuff that is the antithesis to the deity's portfolio. So, to use the Priest of Ilmater example: His forte will be healing, protection, especially spells like shield other. But stuff like divine power is okay, as you could say defending the weak and defeating the wicked will mean less suffering to the people, and since you are likely to get hurt in a fight, it is, in a sense, a transfer of suffering. Wind Walk is okay, too. It's not Ilmater's area of influence, but he's not against it, either. Symbol of Pain is right out. Wrack is right out. "Invocation of the Dread Mother" or stuff like that is right out, too. [/QUOTE]
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Do you let your clerics have all the spells?
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