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Do you let your players know your House Rules?
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<blockquote data-quote="Mouseferatu" data-source="post: 1765435" data-attributes="member: 1288"><p>Hmm... Maybe I'm still not getting the point across.</p><p></p><p><em>Most</em> of this information is available. Wizards and sages know that <em>most</em> golems are vulnerable to adamantine. They know that <em>some</em> dragons are vulnerable to magic weapons, or that <em>some</em> fiends are vulnerable to a combination of magic and holy energies. The PCs have access to the <em>generalities</em> of monster capabilities.</p><p></p><p>What they don't always have access to are the <em>specifics</em>. Do all balors share the same vulnerabilities? Is there a breed of troll that is immune to acid, but vulnerable to cold? Planning is <em>vital</em>, it just isn't always 100% accurate.</p><p></p><p>To use a real world example, let's say you were about to go traveling through a South American jungle. And your guide tells you "See this container? It holds anti-venom. It's effective against almost every known variety of snake, but it's possible that there's a type of snake in there we don't yet know about, where it <em>doesn't</em> work." It's still worth your while to purchase the anti-venom, since it may well save your life under most circumstances. You just also have that little area of uncertainty where it may not work--but you're still better off with it than without it.</p><p></p><p>Back to broader game terms. My players know the <em>gist</em> of the DM-oriented house rules. They just don't always know specifically <em>which</em> monsters have changed, or in what specific way they have done so.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1765435, member: 1288"] Hmm... Maybe I'm still not getting the point across. [i]Most[/i] of this information is available. Wizards and sages know that [i]most[/i] golems are vulnerable to adamantine. They know that [i]some[/i] dragons are vulnerable to magic weapons, or that [i]some[/i] fiends are vulnerable to a combination of magic and holy energies. The PCs have access to the [i]generalities[/i] of monster capabilities. What they don't always have access to are the [i]specifics[/i]. Do all balors share the same vulnerabilities? Is there a breed of troll that is immune to acid, but vulnerable to cold? Planning is [i]vital[/i], it just isn't always 100% accurate. To use a real world example, let's say you were about to go traveling through a South American jungle. And your guide tells you "See this container? It holds anti-venom. It's effective against almost every known variety of snake, but it's possible that there's a type of snake in there we don't yet know about, where it [i]doesn't[/i] work." It's still worth your while to purchase the anti-venom, since it may well save your life under most circumstances. You just also have that little area of uncertainty where it may not work--but you're still better off with it than without it. Back to broader game terms. My players know the [i]gist[/i] of the DM-oriented house rules. They just don't always know specifically [i]which[/i] monsters have changed, or in what specific way they have done so. [/QUOTE]
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