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Do you multiclass for raw mechanical power or for character reasons?
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<blockquote data-quote="Blue" data-source="post: 7391446" data-attributes="member: 20564"><p>Let me try to take you at your word, and put out a few examples that I think will show how crazy saying that book-fluff is the only right way to play.</p><p></p><p>First, please let me know the definitive fluff for the Fighter. You know, the book-fluff that is the only type of fighter you'll allow.</p><p></p><p>I'm playing in an official 5e setting, Forgotten Realms. I have a character from Kara-Tur which is oriental themed. Am I playing the game wrong if I describe my character having a wakizashi instead of a short sword? </p><p></p><p>Of course, it's lucky I'm playing a character from Kara-Tur because I wanted to play the Samurai fighter subclass from XGtE, and I understand you wouldn't allow it without Japanese fluff.</p><p></p><p>I've got a new player who's familiar with fantasy tropes from reading but not D&D classes. She wants to play an elf with a strong nature connection who can transform into birds and other beasts of the forest, but she's never heard of druids except with Stonehenge and doesn't want to be part of their organization. Is this person unsuited to play D&D without serious reeducation? Or can they play D&D as long as I shoot down their character concept?</p><p></p><p>Okay, the new player has a friend who wants his character to fight with a rapier and stiletto, should I insist it's a dagger and he's not to call it a stiletto because it will ruin the fun for the other players?</p><p></p><p>He's going to play a swashbuckler, do I explain that until he takes the subclass at 3rd he needs to adhere to the "official" fluff of the rogue class, he can't be out of the shadows and full of panache until then?</p><p></p><p>I want to play a hard-swilling dwarven tavern brawler, is the monk class closed to me?</p></blockquote><p></p>
[QUOTE="Blue, post: 7391446, member: 20564"] Let me try to take you at your word, and put out a few examples that I think will show how crazy saying that book-fluff is the only right way to play. First, please let me know the definitive fluff for the Fighter. You know, the book-fluff that is the only type of fighter you'll allow. I'm playing in an official 5e setting, Forgotten Realms. I have a character from Kara-Tur which is oriental themed. Am I playing the game wrong if I describe my character having a wakizashi instead of a short sword? Of course, it's lucky I'm playing a character from Kara-Tur because I wanted to play the Samurai fighter subclass from XGtE, and I understand you wouldn't allow it without Japanese fluff. I've got a new player who's familiar with fantasy tropes from reading but not D&D classes. She wants to play an elf with a strong nature connection who can transform into birds and other beasts of the forest, but she's never heard of druids except with Stonehenge and doesn't want to be part of their organization. Is this person unsuited to play D&D without serious reeducation? Or can they play D&D as long as I shoot down their character concept? Okay, the new player has a friend who wants his character to fight with a rapier and stiletto, should I insist it's a dagger and he's not to call it a stiletto because it will ruin the fun for the other players? He's going to play a swashbuckler, do I explain that until he takes the subclass at 3rd he needs to adhere to the "official" fluff of the rogue class, he can't be out of the shadows and full of panache until then? I want to play a hard-swilling dwarven tavern brawler, is the monk class closed to me? [/QUOTE]
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