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<blockquote data-quote="tetrasodium" data-source="post: 9286292" data-attributes="member: 93670"><p>[spoiler]</p><p>ALTERATIONS TO MAGIC</p><p>The land of Barovia resides in its own demiplane,</p><p>isolated from all other planes, including the Material</p><p>Plane. <strong>No spell-<u><span style="font-size: 26px">not even </span><em><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">wish</span></span></em></u>-allows one to escape </strong></p><p><strong>from Strahd's domain. </strong>Astral projection, teleport, plane</p><p>shift, and similar spells cast for the purpose of leaving</p><p>Barovia simply fail, as do effects that banish a creature</p><p>to another plane of existence. These restrictions apply</p><p>to magic items and artifacts that have properties that</p><p>transport or banish creatures to other planes. Magic</p><p>that allows transit to the Border Ethereal, such as the</p><p>etherealness spell and the Etherealness feature of incor</p><p>poreal undead, is the exception to this rule. A creature</p><p>that enters the Border Ethereal from Strahd's domain is</p><p>pulled back into Barovia upon leaving that plane.</p><p>For the purpose of spells whose effects change across</p><p>or are blocked by planar boundaries (such as sending),</p><p>Strahd's domain is considered its own plane. Magic that</p><p>summons creatures or objects from other planes func</p><p>tions normally in Barovia, as does magic that involves</p><p>an extradimensional space. Any spells cast within such</p><p>an extradimensional space (such as that created by</p><p>Mordenkainen's magnificent mansion) are subject to the</p><p>same restrictions as magic cast in Barovia.</p><p>While in Barovia, characters who receive spells from</p><p>deities or otherworldly patrons continue to do so. In ad</p><p>dition, spells that allow contact with beings from other</p><p>planes function normally-with one proviso: Strahd can</p><p>sense when someone in his domain is casting such a</p><p>spell and can choose to make himself the spell's recipi</p><p>ent, so that he becomes the one who is contacted.</p><p>[/spoiler]</p><p>Ravenloft is more than just "a <em>different</em> plane", it's more like a self aware prison that feeds on karmic misery& revenge. You can't planeshift <u>or even Wish</u> out☆ of ravenloft unless <strong>T</strong>he <strong>D</strong>ark <strong>P</strong>owers <em>allow </em>it & even then it's probably only going to happen if allowing it can put the screws to you or someone else it wants to target.</p><p></p><p>☆ <em>Trying</em> to get in is unlikely to work either & I think there were examples of broken individuals who spent their life & prime failing at just that until they were too far gone to do more than regret wasting so much time attempting to now that they have been pulled back against their will</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9286292, member: 93670"] [spoiler] ALTERATIONS TO MAGIC The land of Barovia resides in its own demiplane, isolated from all other planes, including the Material Plane. [B]No spell-[U][SIZE=7]not even [/SIZE][I][COLOR=rgb(184, 49, 47)][SIZE=7]wish[/SIZE][/COLOR][/I][/U]-allows one to escape from Strahd's domain. [/B]Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such as the etherealness spell and the Etherealness feature of incor poreal undead, is the exception to this rule. A creature that enters the Border Ethereal from Strahd's domain is pulled back into Barovia upon leaving that plane. For the purpose of spells whose effects change across or are blocked by planar boundaries (such as sending), Strahd's domain is considered its own plane. Magic that summons creatures or objects from other planes func tions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's magnificent mansion) are subject to the same restrictions as magic cast in Barovia. While in Barovia, characters who receive spells from deities or otherworldly patrons continue to do so. In ad dition, spells that allow contact with beings from other planes function normally-with one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spell's recipi ent, so that he becomes the one who is contacted. [/spoiler] Ravenloft is more than just "a [I]different[/I] plane", it's more like a self aware prison that feeds on karmic misery& revenge. You can't planeshift [U]or even Wish[/U] out☆ of ravenloft unless [B]T[/B]he [B]D[/B]ark [B]P[/B]owers [I]allow [/I]it & even then it's probably only going to happen if allowing it can put the screws to you or someone else it wants to target. ☆ [I]Trying[/I] to get in is unlikely to work either & I think there were examples of broken individuals who spent their life & prime failing at just that until they were too far gone to do more than regret wasting so much time attempting to now that they have been pulled back against their will [/QUOTE]
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