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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9317423" data-attributes="member: 6801845"><p>If the PC needs to talk to and convince someone they need shelter, then any PC can do it. In my campaign they may get advantage and, depending on situation, may not even require a roll.</p><p></p><p>But the rules don't require anything other than the background and a handy commoner. </p><p></p><p></p><p></p><p>Again, if you have to convince someone, any PC can do it.</p><p></p><p></p><p></p><p>One of the weird conceits is that there is a global crime network. There's no reason for that to be so. Walking up to just any criminal obviously isn't going to work. I can't imagine a Crip walking up to a Blood and asking them to pass a message (they are famously in a long running war). But somehow no matter where they are they just "know" a contact with no explanation. Maybe if you're in the Forgotten Realms and you were a Zhentarim, but other campaign worlds don't necessarily have that.</p><p></p><p>Nothing states that your criminal background was with a global organization. You could have been Oliver Twist working for Fagin.</p><p></p><p></p><p></p><p>Different strokes for different folks. Players don't have extemporaneous narrative control in my game. They can make suggestions, we can have discussions, perhaps they add to the world. But it will be offline.</p><p></p><p>I don't deride your choices, I just disagree. You can do better.</p><p></p><p></p><p></p><p>Good for you. I don't care, I don't want to run or play in a game with player narrative control of the external world. My players are happy with my games and I see no reason to change.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9317423, member: 6801845"] If the PC needs to talk to and convince someone they need shelter, then any PC can do it. In my campaign they may get advantage and, depending on situation, may not even require a roll. But the rules don't require anything other than the background and a handy commoner. Again, if you have to convince someone, any PC can do it. One of the weird conceits is that there is a global crime network. There's no reason for that to be so. Walking up to just any criminal obviously isn't going to work. I can't imagine a Crip walking up to a Blood and asking them to pass a message (they are famously in a long running war). But somehow no matter where they are they just "know" a contact with no explanation. Maybe if you're in the Forgotten Realms and you were a Zhentarim, but other campaign worlds don't necessarily have that. Nothing states that your criminal background was with a global organization. You could have been Oliver Twist working for Fagin. Different strokes for different folks. Players don't have extemporaneous narrative control in my game. They can make suggestions, we can have discussions, perhaps they add to the world. But it will be offline. I don't deride your choices, I just disagree. You can do better. Good for you. I don't care, I don't want to run or play in a game with player narrative control of the external world. My players are happy with my games and I see no reason to change. [/QUOTE]
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