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<blockquote data-quote="Oofta" data-source="post: 9319631" data-attributes="member: 6801845"><p>Come and get it was one of the things that ultimately turned me off of 4E. Add in too many conditions, interrupts, combat that at higher levels took hours (in my experience 2-3 times longer than 5E fights). Toss in the lack of versatility of how you could use your powers so if you were a wizard that had an awesome spell that could be useful multiple times in an encounter, too bad ... wait ... I was just going to explain my issue with come and get it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite10" alt=":oops:" title="Oops! :oops:" loading="lazy" data-shortname=":oops:" /></p><p></p><p>So the power stated that you insulted creatures around you and pulled them in next to you so you could smack them around. More or less. Except there was no way to insult many of the creatures because you shared no language. There was simply no narrative way to justify this most of the time in-world, to me and the vast majority of people I played with, it just screamed "Game mechanic for the win!" Toss in powers where my PC had an aura of weapon damage from rain of steel and, well, there was simply no way to justify it other than magic and I don't care what the label they slapped on it was. </p><p></p><p>So yes, it ultimately rubbed me the wrong way because there was no way I could visualize what was going on as a fantasy action movie. It didn't feel like I was the protagonist in any novel I ever read, it felt like I was an avatar of a video game. There were other issues as well that I haven't mentioned but to me it felt like a completely different game than any other edition of D&D. That doesn't make it an inherently bad game if it's what you want, it just didn't provide the same experience I had enjoyed in older editions or the current one.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9319631, member: 6801845"] Come and get it was one of the things that ultimately turned me off of 4E. Add in too many conditions, interrupts, combat that at higher levels took hours (in my experience 2-3 times longer than 5E fights). Toss in the lack of versatility of how you could use your powers so if you were a wizard that had an awesome spell that could be useful multiple times in an encounter, too bad ... wait ... I was just going to explain my issue with come and get it. :oops: So the power stated that you insulted creatures around you and pulled them in next to you so you could smack them around. More or less. Except there was no way to insult many of the creatures because you shared no language. There was simply no narrative way to justify this most of the time in-world, to me and the vast majority of people I played with, it just screamed "Game mechanic for the win!" Toss in powers where my PC had an aura of weapon damage from rain of steel and, well, there was simply no way to justify it other than magic and I don't care what the label they slapped on it was. So yes, it ultimately rubbed me the wrong way because there was no way I could visualize what was going on as a fantasy action movie. It didn't feel like I was the protagonist in any novel I ever read, it felt like I was an avatar of a video game. There were other issues as well that I haven't mentioned but to me it felt like a completely different game than any other edition of D&D. That doesn't make it an inherently bad game if it's what you want, it just didn't provide the same experience I had enjoyed in older editions or the current one. [/QUOTE]
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