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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="tetrasodium" data-source="post: 9320153" data-attributes="member: 93670"><p>I<strong>t was FAR less than half.</strong> The clause was [ispoiler]only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack"[/ispoiler]. All of those are a type (ie ooze, construct, etc) rather than subtype(ie air/fire, lawful/evil etc) so there's no reason to look at the subtypes. The creature types in 3.5 mm are Aberration, Animal, <u>construct</u>, dragon, Elemental, humanoid, magical beast, monstrous humanoid, <u>Ooze</u>, Outsider, <u>Plant</u>, <u>Undead</u>, Vermin. The underlined ones are able to ignore sneak attack but the vast a good chunk of them are pretty freaking rare to use (ie constructs oozes &plants). Out of that chunk the ones you do tend to see with enough regularity that a phase like "Yea we fought one in a campaign once" is because it was memorable to fight a marut/badass treant/etc. Excluding those one off monsters you are left with a bunch of fairly easy minions (ie most constructs) & spicy monsters with a gimmick (ie the vast majority of level appropriate oozes). The only real sneak/precision immune type that is <em>common</em> to encounter is the undead type & the vast majority of those are mooks likely to be found with a sneak/precision affected necromancer/summoner or are scary badass monsters like the lich & wraith that often extended their scariness through the 4th wall & across the gm screen.</p><p></p><p>Even if it was a mostly undead campaign for whatever reason there were feats & magic items that could allow sneak/precision against a sneak/precision ignoring creature type If a rogue is encountering sneak/precision immune creatures with any regularity it's probably a sign that A: they are doing something that the GM is negatively reacting to for whatever reason (ie: Bob's incredible CharOp PC at a table of not so optimized PCs bob is still far ahead of), B: In something like an undead heavy campaign sharing a boat with the pyromancer who showed up to a plane of fire campaign, or C: faced with a newer/not so skilled GM who doesn't realize the problem & still has more to learn</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9320153, member: 93670"] I[B]t was FAR less than half.[/B] The clause was [ispoiler]only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack"[/ispoiler]. All of those are a type (ie ooze, construct, etc) rather than subtype(ie air/fire, lawful/evil etc) so there's no reason to look at the subtypes. The creature types in 3.5 mm are Aberration, Animal, [U]construct[/U], dragon, Elemental, humanoid, magical beast, monstrous humanoid, [U]Ooze[/U], Outsider, [U]Plant[/U], [U]Undead[/U], Vermin. The underlined ones are able to ignore sneak attack but the vast a good chunk of them are pretty freaking rare to use (ie constructs oozes &plants). Out of that chunk the ones you do tend to see with enough regularity that a phase like "Yea we fought one in a campaign once" is because it was memorable to fight a marut/badass treant/etc. Excluding those one off monsters you are left with a bunch of fairly easy minions (ie most constructs) & spicy monsters with a gimmick (ie the vast majority of level appropriate oozes). The only real sneak/precision immune type that is [I]common[/I] to encounter is the undead type & the vast majority of those are mooks likely to be found with a sneak/precision affected necromancer/summoner or are scary badass monsters like the lich & wraith that often extended their scariness through the 4th wall & across the gm screen. Even if it was a mostly undead campaign for whatever reason there were feats & magic items that could allow sneak/precision against a sneak/precision ignoring creature type If a rogue is encountering sneak/precision immune creatures with any regularity it's probably a sign that A: they are doing something that the GM is negatively reacting to for whatever reason (ie: Bob's incredible CharOp PC at a table of not so optimized PCs bob is still far ahead of), B: In something like an undead heavy campaign sharing a boat with the pyromancer who showed up to a plane of fire campaign, or C: faced with a newer/not so skilled GM who doesn't realize the problem & still has more to learn [/QUOTE]
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